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Просмотр полной версии : Grotesque Tactics: Evil Heroes Update Released


steam_news
22.04.2011, 03:34
Updates to Grotesque Tactics: Evil Heroes have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]New features[br]

10 Steam achievements[br]
New optional deferred rendering system with day night cycle, screen space ambient occlusion (SSAO), depth of field, rim lighting, unlimited dynamic lights, etc... [br]
Combat GUI: new damage font effect[br]
Diagonal movement and combat now possible [br]
Roaming characters[br]
Normal maps, specular maps and parallax maps [br]
New GUI elements [br]
New sound effects[br]
Added torches[br]
New vegetation models[br]New screen effect seen on critical hits[br]

Updates[br]

Some SSAO performance optimization [br]
Conversation GUI: game text speed slider affects text fade-in speed[br]
Conversation GUI: raised LMB press fade speed by factor 10 [br]
Conversation GUI: correct behavior with LMB if text has been fully faded in[br]
Conversation GUI: correct behavior of mouse wheel when conversation dialog windows are active[br]
Many improved camera systems with additional options in game[br]
Improved navigation (character avoidance, ground slope affects acceleration)[br]
Improved performance [br]
Improved terrain textures[br]
Increased global games peed by 20%[br]
Removed the quick talk button[br]
Improved grid fading[br]
Improvements to the English text[br]

[br]Fixed[br]

Invisible Mandy if killed during the first fight before she entered the party[br]
Disabled entity slider [br]
Conversation GUI: invisible characters[br]
A rare problem where characters have been assigned wrong grid cells[br]
Memory leak that caused items not to be cleaned up after loading a save game[br]
Indoor levels are now cached out[br]
A selection particle rotation problem[br]
A GUI problem with special attacks and right mouse button [br]
A rare crash in the event system[br]
An AI problem with characters being both in seduced and berserk states[br]
On occasion the dialog system would freeze if it focused on a dead NPC[br]
Some items overlapped in the inventory system[br]
Added a tool in the root game directory to help bypass the config tool for those experiencing problems[br]
Many minor fixes [br]

[br] [br] Дальше... (http://store.steampowered.com/news/5350/)