steam_news
17.03.2012, 04:42
Maps:[br]⢠Added St. Marc to Demolition mode.[br]⢠Added and set quick match to cs_Italy[br]⢠Added de_dust2_se. See blog for details.[br][br]Gameplay:[br]⢠New weapons: Famas, Galil AR, P250, Dual Berettas[br]⢠Demolition mode update[br]⢠Match now consists of two 10 round halves[br]⢠Weapon progression updated:[br] - CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp[br] - Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp[br][br]UI[br]⢠Added My Awards Achievements & Stats[br]⢠Updated alerts animation[br]⢠Games with a half-time now display that its the last round before halftime[br]⢠Fixed final round not being called out in games with two halves[br]⢠Fixed player getting a weapon upgrade on the last round before half-time/teamswap[br]⢠Fixed some bugs where involving bot takeover scenarios[br]⢠Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order[br]⢠Fixed some bad defusing text when spectating[br]⢠Fixed "YOU ARE ON TEAM" panels not fading out properly[br]⢠Fixed same panels not toggling visibility properly when toggling the scoreboard[br]⢠When a CT is defusing, his ID shows the defuse icon now[br]⢠Fixed scoreboard not showing from team selection menu[br]⢠Restored ability to see when you unlocked an achievement on PC[br]⢠Along with the hint, weapons now click when you change modes[br]⢠Fix to not display the cash award message in the following cases:[br]⢠The round just prior to halftime has ended.[br]⢠It is not currently halftime [br]⢠It is not the last round of the match (including the clinch victory early situation)[br]⢠Space bar now changes camera mode and navigation text has been updated accordingly[br]⢠Update to Match Set Up screen[br]⢠Fix for PC video settings defaulting to COUCH[br]⢠Modified "Playing on Team..." panel.[br]⢠Visual update to mini-scoreboard[br][br]Maps[br]⢠Dust [br] - Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.[br] - Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.[br][br]⢠Dust 2[br] - Fixed bug where player can toss bomb out of reach.[br] - Fixed bug where clip preventing jumping. [br] - Fixed bug where player was able to see out of map. -added some simple tops to this geometry.[br] - Fixed bug where player can hop near wall and see into inaccessible area.[br] - Fixed bug where clip limits jumping. [br][br]⢠Lake [br] - Tree models were optimized[br] - Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props[br] - Increased the fade distance at which some of the bushes fade[br] - Nav fixes[br] - Fixed being able to get stuck between rock & shed. [br] - Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.[br] - Adjusted some tree cards in the skybox, and perimeter.[br] - Pulled out a couple unneeded tree models in the 3dskybox to help with perf.[br] - Draw distance for the floaties in the water seems too near. [br][br]⢠Train [br] - Adjusted fog per community feedback.[br] - Inferno[br] - Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks[br][br]Audio[br]⢠Disabled unused sound entries. Adding back in two sets of bullet surface impacts.[br]⢠Added semi-auto to auto switch sound [br]⢠Ambient sound adjustments for dust, dust2, and Italy [br]⢠Sound effects tuning [br]⢠Pulled down volume of ammo pickup that's played at round start. [br]⢠Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.[br]⢠Increased life on helicopter from 15 to 25 seconds, for chopper fade out.[br]⢠UI timer click down to .35 volume[br][br]Effects[br]⢠Grenade visibility - added self illum to colored stripe on thrown flashbang.[br]⢠Tune effect for the C4's flashing indicator light.[br][br]Animations[br]⢠Removed forearm slap, times and remixed clip out wave[br]⢠Tune Terrorist run - Work on the arms and weapon. [br]⢠Fix crouch fire leg wiggle in Terrorist aim[br]⢠Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim[br][br]Other Bug Fixes[br]⢠Fix for spawning inside another player after halftime. [br]⢠Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server. [br]⢠Fixing red console errors with props that were set to use VPhysics, but have no collision hull. [br]⢠Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)[br]⢠Cleaned up warnings in single player screen [br][br]Дальше... (http://store.steampowered.com/news/7552/)