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#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,802
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Maps:
⢠Added St. Marc to Demolition mode. ⢠Added and set quick match to cs_Italy ⢠Added de_dust2_se. See blog for details. Gameplay: ⢠New weapons: Famas, Galil AR, P250, Dual Berettas ⢠Demolition mode update ⢠Match now consists of two 10 round halves ⢠Weapon progression updated: - CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp - Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp UI ⢠Added My Awards Achievements & Stats ⢠Updated alerts animation ⢠Games with a half-time now display that its the last round before halftime ⢠Fixed final round not being called out in games with two halves ⢠Fixed player getting a weapon upgrade on the last round before half-time/teamswap ⢠Fixed some bugs where involving bot takeover scenarios ⢠Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order ⢠Fixed some bad defusing text when spectating ⢠Fixed "YOU ARE ON TEAM" panels not fading out properly ⢠Fixed same panels not toggling visibility properly when toggling the scoreboard ⢠When a CT is defusing, his ID shows the defuse icon now ⢠Fixed scoreboard not showing from team selection menu ⢠Restored ability to see when you unlocked an achievement on PC ⢠Along with the hint, weapons now click when you change modes ⢠Fix to not display the cash award message in the following cases: ⢠The round just prior to halftime has ended. ⢠It is not currently halftime ⢠It is not the last round of the match (including the clinch victory early situation) ⢠Space bar now changes camera mode and navigation text has been updated accordingly ⢠Update to Match Set Up screen ⢠Fix for PC video settings defaulting to COUCH ⢠Modified "Playing on Team..." panel. ⢠Visual update to mini-scoreboard Maps ⢠Dust - Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes. - Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height. ⢠Dust 2 - Fixed bug where player can toss bomb out of reach. - Fixed bug where clip preventing jumping. - Fixed bug where player was able to see out of map. -added some simple tops to this geometry. - Fixed bug where player can hop near wall and see into inaccessible area. - Fixed bug where clip limits jumping. ⢠Lake - Tree models were optimized - Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props - Increased the fade distance at which some of the bushes fade - Nav fixes - Fixed being able to get stuck between rock & shed. - Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces. - Adjusted some tree cards in the skybox, and perimeter. - Pulled out a couple unneeded tree models in the 3dskybox to help with perf. - Draw distance for the floaties in the water seems too near. ⢠Train - Adjusted fog per community feedback. - Inferno - Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks Audio ⢠Disabled unused sound entries. Adding back in two sets of bullet surface impacts. ⢠Added semi-auto to auto switch sound ⢠Ambient sound adjustments for dust, dust2, and Italy ⢠Sound effects tuning ⢠Pulled down volume of ammo pickup that's played at round start. ⢠Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide. ⢠Increased life on helicopter from 15 to 25 seconds, for chopper fade out. ⢠UI timer click down to .35 volume Effects ⢠Grenade visibility - added self illum to colored stripe on thrown flashbang. ⢠Tune effect for the C4's flashing indicator light. Animations ⢠Removed forearm slap, times and remixed clip out wave ⢠Tune Terrorist run - Work on the arms and weapon. ⢠Fix crouch fire leg wiggle in Terrorist aim ⢠Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim Other Bug Fixes ⢠Fix for spawning inside another player after halftime. ⢠Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server. ⢠Fixing red console errors with props that were set to use VPhysics, but have no collision hull. ⢠Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn) ⢠Cleaned up warnings in single player screen Дальше... |
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