steam_news
24.03.2012, 01:50
⢠Now Quick Match into Classic Map Cycle[br] - The map cycle is compose of Train, Nuke, Inferno, Dust, Dust 2, Italy, Office[br] - At the end of a match players will automatically cycle to a new map in the group[br] - New voting feature available to players via the in-game menu. Voting allows players to call a vote on the following:[br] - Kick Player[br] - Change Map[br] - Swap Teams[br] - Scramble Team[br] - Restart Match[br] - Surrender[br][br]Maps:[br] - Added Hostage map Office[br][br]⢠Cs_italy[br] - Fixed missing texture error[br] - Fixed displacements inside solid [br] - Fixed balcony nav mesh[br] - Adjusted fog values[br][br]⢠De_inferno[br] - Updated Inferno radar[br] - Added optimized water to the fountain[br] - Added the water to the 2nd fountain too (near T spawn)[br] - Added vis blocking to ruins at fountain [br] - Updated inferno radar map [br] - Tuned fog values[br] - Pulled out fog band in 3dskybox[br] - Adjusted some model fade distances that were visually popping now[br] - Increased lightmap res on one surface that looked too dark[br][br]⢠De_stmarc[br] - Adjusted fog density[br] - Optimized tree models[br] - Turned off world shadowing on chain-link fence models so they cast better CSM shadows[br][br]⢠De_dust[br] - Increased life on helicopter from 15 to 25 seconds[br] - Added new helicopter path[br] - Adjusted fog values[br] - Adjusted various prop fades that were now exposed with new fog settings[br][br]⢠De_dust2[br] - Fixed red console errors with props that were set to use VPhysics, but have no collision hull[br] - Fixed odd shaped crack where door connects to wall[br] - Added new helicopter path [br][br]⢠De_lake[br] - Fixed gap in wall join[br] - Fixed reflection effect by the dock pops in/out too near[br] - Fixed bit of missing geometry[br] - Removed satellite dish from the roof[br] - Fixed players getting stuck on rope floats[br] - Trimmed water line along ground edge to minimize water overlap of geo[br] - Fixed 'apartments' place name[br][br]⢠De_train[br] - Tuned radar map image[br] - Adjusted fog values[br][br]Gameplay:[br]⢠Added new weapons:[br] - Mag7[br] - Sawed Off Shotgun[br] - XM1014[br] - Negev[br][br]⢠Added Glock 18 to CT buy menu[br]⢠Adjusted player movement in response to pro player feedback with special thanks to J3di and pR[br]⢠Adjusted flashbang in response to pro player feedback: effect is 25% stronger and not blocked by players[br]⢠Changed it so players drop weapons when killed after being disconnected[br]⢠Added clinch to demolition mode. When a team has an insurmountable lead in a match the game will end prior to playing out all of the remaining rounds. The players will be alerted to the clinching round at the start of that round[br][br]UI[br]⢠Added messaging explaining why match ends in competitive mode when game does not go a full 30 rounds[br]⢠Fixed Inventory and Buy menu icons [br]⢠Added ability for players to upgrade armor via the buy menu at the reduced price of Kevlar[br]⢠Changed My Awards string to be more generic MY ACCOMPLISHMENTS[br][br]Mini-scoreboard:[br]⢠Removed the miniscoreboard avatar background for dead players[br]⢠Testing more opaque team tinting for avatars in mini scoreboard[br]⢠Edited opacities on avatar borders[br]⢠Added surrender win condition in the win panel[br]⢠Added device detection The game will prompt the player to select an ingame input device if more than one is detected[br]⢠Restored chat message that says who and why the winner won[br]⢠Fixed chat window to hide when you click the corner [X][br]⢠Updated pause menu[br]⢠Fixed left alignment on Options submenu[br]⢠Fixed typo "whileflashbanged" is now "while flashbanged"[br]⢠Changed Casual mode so now all CT's receive a Defusal Kit[br]⢠Fixed to how muting is set and displayed[br]⢠Fixed another case of the disappearing scoreboard[br]⢠Fixed awarding the Office Veteran achievement simultaneously with the Italy Veteran achievement[br][br]Audio:[br]⢠Fixed another case of improper music fade out[br][br]Effects:[br]⢠Added triggers for the dust particles so they reliably fade away after 15 seconds[br]⢠Reduced scale of impact dust significantly; also reduced alphas just a bit[br][br]Characters:[br]⢠Elite Team ID improvement - Changed keffiya/shemagh to white.[br]⢠ST6: team ID fix. - Trying a darker vest/pouch/helmet for distinct value pattern vs elite[br][br]General Bug Fixes:[br]⢠Fixed occasional crash when earning certain achievements[br]⢠Fixed occasional crashes for certain UI popups[br]⢠Fixed an assert relating to using a bone index that may not be valid[br]⢠Fixed "mp_restartgame 1" NOT setting back Arsenal Demolition game settings such as current weapon on round start.[br]⢠Demo mode values were not being reset, nor were players' items being reset. The mp_restartgame convar now causes all mode values to be reset and all players' weapons (primary, secondary and grenades) to be destroyed and reset to the proper defaults.[br]⢠Fixed achievements not being displayed properly when earned.[br]⢠Fixed asserts that occur when the triangle reticle tries to appear over a character that's head is partially visible. This was causing the reticle to possibly appear in an invalid location while this condition occurred.[br]⢠Fixed crash when invalid radar icons are de-referenced. [br]⢠Fixed bug where grenades bounced off of the windows in de_lake[br]⢠Fixed stutter while spectating a player in the process of ducking.[br]⢠Fixed an intermittent crash when attacking with a knife. [br]⢠Cleaned up unused sounds causing console spew. [br][br]Дальше... (http://store.steampowered.com/news/7613/)