![]() |
![]() |
#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 ![]() |
![]()
⢠Now Quick Match into Classic Map Cycle
- The map cycle is compose of Train, Nuke, Inferno, Dust, Dust 2, Italy, Office - At the end of a match players will automatically cycle to a new map in the group - New voting feature available to players via the in-game menu. Voting allows players to call a vote on the following: - Kick Player - Change Map - Swap Teams - Scramble Team - Restart Match - Surrender Maps: - Added Hostage map Office ⢠Cs_italy - Fixed missing texture error - Fixed displacements inside solid - Fixed balcony nav mesh - Adjusted fog values ⢠De_inferno - Updated Inferno radar - Added optimized water to the fountain - Added the water to the 2nd fountain too (near T spawn) - Added vis blocking to ruins at fountain - Updated inferno radar map - Tuned fog values - Pulled out fog band in 3dskybox - Adjusted some model fade distances that were visually popping now - Increased lightmap res on one surface that looked too dark ⢠De_stmarc - Adjusted fog density - Optimized tree models - Turned off world shadowing on chain-link fence models so they cast better CSM shadows ⢠De_dust - Increased life on helicopter from 15 to 25 seconds - Added new helicopter path - Adjusted fog values - Adjusted various prop fades that were now exposed with new fog settings ⢠De_dust2 - Fixed red console errors with props that were set to use VPhysics, but have no collision hull - Fixed odd shaped crack where door connects to wall - Added new helicopter path ⢠De_lake - Fixed gap in wall join - Fixed reflection effect by the dock pops in/out too near - Fixed bit of missing geometry - Removed satellite dish from the roof - Fixed players getting stuck on rope floats - Trimmed water line along ground edge to minimize water overlap of geo - Fixed 'apartments' place name ⢠De_train - Tuned radar map image - Adjusted fog values Gameplay: ⢠Added new weapons: - Mag7 - Sawed Off Shotgun - XM1014 - Negev ⢠Added Glock 18 to CT buy menu ⢠Adjusted player movement in response to pro player feedback with special thanks to J3di and pR ⢠Adjusted flashbang in response to pro player feedback: effect is 25% stronger and not blocked by players ⢠Changed it so players drop weapons when killed after being disconnected ⢠Added clinch to demolition mode. When a team has an insurmountable lead in a match the game will end prior to playing out all of the remaining rounds. The players will be alerted to the clinching round at the start of that round UI ⢠Added messaging explaining why match ends in competitive mode when game does not go a full 30 rounds ⢠Fixed Inventory and Buy menu icons ⢠Added ability for players to upgrade armor via the buy menu at the reduced price of Kevlar ⢠Changed My Awards string to be more generic MY ACCOMPLISHMENTS Mini-scoreboard: ⢠Removed the miniscoreboard avatar background for dead players ⢠Testing more opaque team tinting for avatars in mini scoreboard ⢠Edited opacities on avatar borders ⢠Added surrender win condition in the win panel ⢠Added device detection The game will prompt the player to select an ingame input device if more than one is detected ⢠Restored chat message that says who and why the winner won ⢠Fixed chat window to hide when you click the corner [X] ⢠Updated pause menu ⢠Fixed left alignment on Options submenu ⢠Fixed typo "whileflashbanged" is now "while flashbanged" ⢠Changed Casual mode so now all CT's receive a Defusal Kit ⢠Fixed to how muting is set and displayed ⢠Fixed another case of the disappearing scoreboard ⢠Fixed awarding the Office Veteran achievement simultaneously with the Italy Veteran achievement Audio: ⢠Fixed another case of improper music fade out Effects: ⢠Added triggers for the dust particles so they reliably fade away after 15 seconds ⢠Reduced scale of impact dust significantly; also reduced alphas just a bit Characters: ⢠Elite Team ID improvement - Changed keffiya/shemagh to white. ⢠ST6: team ID fix. - Trying a darker vest/pouch/helmet for distinct value pattern vs elite General Bug Fixes: ⢠Fixed occasional crash when earning certain achievements ⢠Fixed occasional crashes for certain UI popups ⢠Fixed an assert relating to using a bone index that may not be valid ⢠Fixed "mp_restartgame 1" NOT setting back Arsenal Demolition game settings such as current weapon on round start. ⢠Demo mode values were not being reset, nor were players' items being reset. The mp_restartgame convar now causes all mode values to be reset and all players' weapons (primary, secondary and grenades) to be destroyed and reset to the proper defaults. ⢠Fixed achievements not being displayed properly when earned. ⢠Fixed asserts that occur when the triangle reticle tries to appear over a character that's head is partially visible. This was causing the reticle to possibly appear in an invalid location while this condition occurred. ⢠Fixed crash when invalid radar icons are de-referenced. ⢠Fixed bug where grenades bounced off of the windows in de_lake ⢠Fixed stutter while spectating a player in the process of ducking. ⢠Fixed an intermittent crash when attacking with a knife. ⢠Cleaned up unused sounds causing console spew. Дальше... |
![]() |
![]() |
Закладки |
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
|
|