steam_news
25.09.2012, 02:49
4.10. Patch 1.7 release notes[br][br]- Adventure Pack "Danse Macabre" Compatibility:[br] - Campaign[br] - Two new campaign maps[br] - New neutral building 'Magic Menagerie'[br] - Unique End Boss 'Dragonwraith'[br] - New Dynasty Traits[br] - New Hero 'Sandro'[br] - New Heroes available for purchase in the Altar of Wishes[br] - New Dynasty Weapon 'Staff of the Netherworld'[br] - New Artifact Set[br] - New Achievements[br] - New Player Portraits available for purchase in the Altar of Wishes[br] - New Dynasty Pet[br][br][br][br] - New available multi-player maps:[br] - Warlords of Xeen[br] - Coast of Intrigue[br] - The Lost City[br] - The Conquest of Enroth[br][br]- Community bug requests fixes :[br] - Campaign[br] - In Pirates of the Savage Seas campaign, the secondary hero Falagar receives blood and tears reputation points.[br] - In Pirates of the Save Seas campaign, the secondary hero Falagar has no specialization.[br] - The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle. [br] - Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage.[br] - Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage.[br] - Magic Inferno campaign hero Xana has not heroic strike animation.[br] - Crag Hacks Plunder (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work.[br] - Dynasty Weapons/Artifacts[br] - When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait.[br] - Artifacts that award bonuses to creature damage do not function correctly.[br] - The "Winterwind Peace Circlet" Artifact doesn't work (already fixed in 1.5.2 patch).[br] - The "Flamegold Shield" artifact does not award fire resistance (already fixed in 1.5.2 patch).[br] - The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch).[br] - The "Frozen Chrysanthemum" Artifact doesn't work (already fixed in 1.5.2 patch).[br] - The level 3 ability (Sephiels Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3. [br] - The Perfect Silkswords buff is not enough powerful. (Now gives +30%damage dealt and +40 Luck).[br] - Missing icon for staff of Cleansing "Tainted Mist" ability in the Spellbook.[br] - Staff of the Tides level 5 "Ice Barrier" ability does not absorb damage in retaliations.[br] - Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana.[br] - The description of the Arachne's level 5 ability contains the value 0.[br] - The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal.[br] - Will of Urgash Burning Fire ability fire damage can be healed. [br] - Will of Urgash Firestorm damage is not influenced by the Hero's level and Magic Power.[br] - The number of summoned Juggernauts by the Blade of Binding is not influenced by the Heros level.[br] - Level 5 Staff of the Tides "Ice Barrier" ability was too powerful. It now disappears after the stack is dealt more than 393 damages.[br] - The "Warping Pendant" artifact will be effective against enemies even if the hero does not have 10 might attack power.[br] - Different items are present in the Artifact Merchant after loading a game.[br] - Achievements[br] - "Some Rotten Forever" achievement cannot be unlocked.[br] - A fight won without engaging in close combat is not counted for the "Marksman" achievement.[br] - Abilities/Spells/Traits[br] - The "Mentoring" ability gives the hero 75% experience instead of 50% as indicated [br] - The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.[br] - Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.[br] - The animation of the "Inner Eye" ability can be seen on units that are in the army of a Might hero.[br] - The "Cleave" skill will trigger for every stack that destroys an enemy stack rather than just the first one.[br] - Damage dealt by any spell is doubled if the user casts Pressed Attack.[br] - Demographist II dynasty trait increases elite creature by 1 instead of 2.[br] - The "Assailant I, II, III" abilities receive the same amount of points on both Tears and Blood reputation.[br] - Stronghold campaign secondary hero Airinis first class tears ability cannot be used in combat.[br] - The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%.[br] - The "Magic Affinity III" skill does not work.[br] - The Fire Elemental "Cremation" ability does not work.[br] - Dynasty trait Artifact Finder does not work. [br] - Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book.[br] - The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.[br] - A stack doesn't retaliate when is attacked by an enemy stack affected by "Taunt" ability.[br] - Localizatio/Text error fixes[br] - Incorrect message is displayed when the player loses a battle in the arena[br] - Incorrect description of Movement points for a unit affected by "Haste" spell.[br] - Incorrect description in the "Vampire Palace" structure tooltip regarding the creature growth.[br] - Miscellaneous[br] - The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building[br] - You can move the portrait of your hero while visiting an Arena or an Arcane Library.[br] - The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made.[br] - In Custom Game, there is not a Chose random enemy faction or/and hero on all slots.[br] - The "Lightning Bolt,Fire Bolt and Agony" spells have no special effects when killing an enemy stack.[br] - Loading an autosave creates a new autosave.[br] - Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle.[br] - Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player.[br] - The scrollbar does not reset after switching between tabs in the spellbook.[br] - In the Diving Attack's tooltip there is no information about the special ability's cooldown.[br] - Right clic info window disappears for no reason. It disappears now at a new right click press.[br] - There is not a Lock Dynasty weapon button in MP lobby.[br] - The Frost Miya does not increase population by 2 as described, but by 1.[br] - Low resolution picture for Azkaal in the Bestiary.[br] - Combat hotkeys are not functional when the user is attacked on passive turn.[br] - The level bar of a Dynasty Weapon shows a constant value.[br] - Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load.[br][br]- Bug fixes :[br] - Localization/Text error fixes : [br] - The tooltip for the last achievements tab was not localized[br] - Wrong tooltip for the "Fire Ball" ability.[br] - In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat[br] - Wrong description displayed when opening the fort screen.[br] - Incorrect description of movement points for a unit affected by "Slow" spell.[br] - Incorrect description in the "Raging Kennels" structure tooltip regarding the creature growth.[br] - Incorrect description in the "War Pavilion" structure tooltip regarding the creature growth.[br] - Incorrect description in the "Harpy Colony" structure tooltip regarding the creature growth.[br] - Incorrect description in the "Hall of Agony" structure tooltip regarding the creature growth.[br] - Incorrect description in the "Pen of Chaos" structure tooltip regarding the creature growth.[br] - Incorrect description in the "Haunted Tower" structure tooltip regarding the creature growth.[br] - The intermissions and cinematics are not audio translated for "Pirates of the Savage Sea" campaign on Spanish, French and German localizations.[br] - Inconsistency between tooltip and behavior[br] - In A Princess of Varn scenario map, primary Quest marker is not displayed on the in game map menu.[br] - Abilities / spells[br] - The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.[br] - The town portal spells are present in the spell book even if the town portal and advanced town portal are not built.[br] - Curse of the netherworld will heal friendly stacks when the enemy is undead.[br] - Despair increases the morale of the enemy instead of decreasing it[br] - Siege master II has the same base damage for blood and tears reputation[br] - The heroism, mass ability gives the creatures within your army 13% damage instead of 12%[br] - Eternal winter ability last only one turn instead of 2 turns[br] - Duck and cover still has 40% cover defense instead of 50%[br] - The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability.[br] - The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability.[br][br] - Dynasty weapons[br] - Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received.[br] - Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received.[br] - Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received.[br] - Miscellaneous [br] - Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness[br] - The maps created with the editor do not appear in the multiplayer game lobby.[br] - Incorrect functionality for the creature dismiss hotkey[br] - No autosave is generated for a hotseat session in offline mode.[br] - The HUD is not visible for the first player in his first turn playing hotseat.[br] - The quick save feature is not functional on hotseat mode.[br] - Team options should be grayed out on 2 player maps .[br] - The end turn hotkey doesn't work while on water.[br] - The autosaves are not made daily for the first 4 days, for several campaign maps[br] - The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps[br] - The same hero is available twice for the user, ingame on the same map.[br] - The perfectionist trait does not work as stated in the description. [br] - Maniac weekly growth increased to 8 units instead of 9[br] - The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen. [br] - The final boss, Mother Namtaru, has no animation when she dies.[br] - Wrong deployment area for creatures in combat map.[br] - The game crashes if the user tries to load a game from the "End Screen".[br] - The game crashes when the user confirms the Disconnected from Conflux message.[br] - The Load Game shortcut does not have any functionality in-game.[br] - After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.[br] - The game crashes when loading the first autosave made on any campaign map.[br] - In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.[br] - In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map.[br] - The "End Turn" button is functional only after it is pressed a second time.[br][br]- Complete Balancing list:[br] - Ability [br] - Fire Vulnerability (Fire damages taken +20%) effect is now considered as Might Vulnerability (Might damages taken +20%).[br] - Chilled and Frozen effects now add Might Vulnerability effect.[br] - Circle of Winter ability damage increased to 700/800/900.[br] - Assailant ability is now based on Blood reputation.[br] - Defender and Arcane Ward abilities are now based on Tears reputation.[br] - Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:[br]- Reputation 0 [br] - Tier I: 2[br] - Tier II: 3[br] - Tier III: 4[br]- Reputation 1[br] - Tier I: 3[br] - Tier II: 4[br] - Tier III: 5[br]- Reputation 2[br] - Tier I: 4[br] - Tier II: 5[br] - Tier III: 6[br]- Opposite reputation[br] - Tier I: 2[br] - Tier II: 3[br] - Tier III: 4[br][br]- Creature Abilities[br] - Haven[br] - Guardian Angel IV healing power decreased to 23% (-5%).[br] - Marksman Piercing Bolt passive ability is now an Active ability.[br] - Crossbowman health decreased to 20 (-2).[br] - Marksman health decreased to 24 (-2).[br] - Sentinel Health increased to 25 (+4).[br] - Praetorian health increased to 32 (+32).[br] - Praetorian growth rate decreased to 14 (-1).[br] - Praetorian movement increased to 5 (+1).[br] - Sun Rider movement increased to 6 (+1)[br][br] - Inferno[br] - Juggernaut movement increased to 6 (+1).[br] - Juggernaut Minimum Melee Damage decreased to 17 (-1).[br] - Juggernaut Maximum Melee Damage decreased to 20 (-1).[br] - Breeder and Mother Breeder Mana leach ability decreased to 4% (-1%).[br] - Breeder morale decreased to 4 (-6).[br] - Breeder luck decreased to 8 (-4).[br] - Mother Breeder has now Mobile Shooter ability.[br] - Mother Breeder cost increased to 550 (+55).[br] - Mother Breeder morale decreased to 4 (-6).[br] - Mother Breeder Luck decreased to 10 (-5).[br][br] - Necropolis[br] - Ravenous Ghoul growth rate increased to 10 (+1).[br] - Ghost growth rate increased to 7 (+1).[br] - Specter growth rate increased to 10 (+2).[br] - Vampires Out of Time passive ability is now an Active ability with a 2 turns cooldown.[br] - Vampire Embrace ability power increased by 5% (20% drain).[br] - Vampire Lord Grasp ability power increased by 5% (25% drain).[br][br] - Sanctuary[br] - Spring Spirits and Mizu-Kamis have now the passive Ability Water Strike.[br][br] - Stronghold[br] - First Blood ability movement boost decreased to 1 (-1).[br] - Crusher Minimum Melee Damage decreased to 4 (-1).[br] - Crusher Maximum Melee Damage decreased to 8 (-1).[br] - Crusher health decreased to 34 (-2).[br] - Crusher growth rate decreased to 9 (-1). [br][br]Дальше... (http://store.steampowered.com/news/8931/)