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4.10. Patch 1.7 release notes
- Adventure Pack "Danse Macabre" Compatibility: - Campaign - Two new campaign maps - New neutral building 'Magic Menagerie' - Unique End Boss 'Dragonwraith' - New Dynasty Traits - New Hero 'Sandro' - New Heroes available for purchase in the Altar of Wishes - New Dynasty Weapon 'Staff of the Netherworld' - New Artifact Set - New Achievements - New Player Portraits available for purchase in the Altar of Wishes - New Dynasty Pet - New available multi-player maps: - Warlords of Xeen - Coast of Intrigue - The Lost City - The Conquest of Enroth - Community bug requests fixes : - Campaign - In Pirates of the Savage Seas campaign, the secondary hero Falagar receives blood and tears reputation points. - In Pirates of the Save Seas campaign, the secondary hero Falagar has no specialization. - The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle. - Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage. - Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage. - Magic Inferno campaign hero Xana has not heroic strike animation. - Crag Hacks Plunder (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work. - Dynasty Weapons/Artifacts - When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait. - Artifacts that award bonuses to creature damage do not function correctly. - The "Winterwind Peace Circlet" Artifact doesn't work (already fixed in 1.5.2 patch). - The "Flamegold Shield" artifact does not award fire resistance (already fixed in 1.5.2 patch). - The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch). - The "Frozen Chrysanthemum" Artifact doesn't work (already fixed in 1.5.2 patch). - The level 3 ability (Sephiels Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3. - The Perfect Silkswords buff is not enough powerful. (Now gives +30%damage dealt and +40 Luck). - Missing icon for staff of Cleansing "Tainted Mist" ability in the Spellbook. - Staff of the Tides level 5 "Ice Barrier" ability does not absorb damage in retaliations. - Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana. - The description of the Arachne's level 5 ability contains the value 0. - The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal. - Will of Urgash Burning Fire ability fire damage can be healed. - Will of Urgash Firestorm damage is not influenced by the Hero's level and Magic Power. - The number of summoned Juggernauts by the Blade of Binding is not influenced by the Heros level. - Level 5 Staff of the Tides "Ice Barrier" ability was too powerful. It now disappears after the stack is dealt more than 393 damages. - The "Warping Pendant" artifact will be effective against enemies even if the hero does not have 10 might attack power. - Different items are present in the Artifact Merchant after loading a game. - Achievements - "Some Rotten Forever" achievement cannot be unlocked. - A fight won without engaging in close combat is not counted for the "Marksman" achievement. - Abilities/Spells/Traits - The "Mentoring" ability gives the hero 75% experience instead of 50% as indicated - The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference. - Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff. - The animation of the "Inner Eye" ability can be seen on units that are in the army of a Might hero. - The "Cleave" skill will trigger for every stack that destroys an enemy stack rather than just the first one. - Damage dealt by any spell is doubled if the user casts Pressed Attack. - Demographist II dynasty trait increases elite creature by 1 instead of 2. - The "Assailant I, II, III" abilities receive the same amount of points on both Tears and Blood reputation. - Stronghold campaign secondary hero Airinis first class tears ability cannot be used in combat. - The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%. - The "Magic Affinity III" skill does not work. - The Fire Elemental "Cremation" ability does not work. - Dynasty trait Artifact Finder does not work. - Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book. - The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies. - A stack doesn't retaliate when is attacked by an enemy stack affected by "Taunt" ability. - Localizatio/Text error fixes - Incorrect message is displayed when the player loses a battle in the arena - Incorrect description of Movement points for a unit affected by "Haste" spell. - Incorrect description in the "Vampire Palace" structure tooltip regarding the creature growth. - Miscellaneous - The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building - You can move the portrait of your hero while visiting an Arena or an Arcane Library. - The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made. - In Custom Game, there is not a Chose random enemy faction or/and hero on all slots. - The "Lightning Bolt,Fire Bolt and Agony" spells have no special effects when killing an enemy stack. - Loading an autosave creates a new autosave. - Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle. - Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player. - The scrollbar does not reset after switching between tabs in the spellbook. - In the Diving Attack's tooltip there is no information about the special ability's cooldown. - Right clic info window disappears for no reason. It disappears now at a new right click press. - There is not a Lock Dynasty weapon button in MP lobby. - The Frost Miya does not increase population by 2 as described, but by 1. - Low resolution picture for Azkaal in the Bestiary. - Combat hotkeys are not functional when the user is attacked on passive turn. - The level bar of a Dynasty Weapon shows a constant value. - Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load. - Bug fixes : - Localization/Text error fixes : - The tooltip for the last achievements tab was not localized - Wrong tooltip for the "Fire Ball" ability. - In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat - Wrong description displayed when opening the fort screen. - Incorrect description of movement points for a unit affected by "Slow" spell. - Incorrect description in the "Raging Kennels" structure tooltip regarding the creature growth. - Incorrect description in the "War Pavilion" structure tooltip regarding the creature growth. - Incorrect description in the "Harpy Colony" structure tooltip regarding the creature growth. - Incorrect description in the "Hall of Agony" structure tooltip regarding the creature growth. - Incorrect description in the "Pen of Chaos" structure tooltip regarding the creature growth. - Incorrect description in the "Haunted Tower" structure tooltip regarding the creature growth. - The intermissions and cinematics are not audio translated for "Pirates of the Savage Sea" campaign on Spanish, French and German localizations. - Inconsistency between tooltip and behavior - In A Princess of Varn scenario map, primary Quest marker is not displayed on the in game map menu. - Abilities / spells - The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures. - The town portal spells are present in the spell book even if the town portal and advanced town portal are not built. - Curse of the netherworld will heal friendly stacks when the enemy is undead. - Despair increases the morale of the enemy instead of decreasing it - Siege master II has the same base damage for blood and tears reputation - The heroism, mass ability gives the creatures within your army 13% damage instead of 12% - Eternal winter ability last only one turn instead of 2 turns - Duck and cover still has 40% cover defense instead of 50% - The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability. - The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability. - Dynasty weapons - Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received. - Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received. - Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received. - Miscellaneous - Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness - The maps created with the editor do not appear in the multiplayer game lobby. - Incorrect functionality for the creature dismiss hotkey - No autosave is generated for a hotseat session in offline mode. - The HUD is not visible for the first player in his first turn playing hotseat. - The quick save feature is not functional on hotseat mode. - Team options should be grayed out on 2 player maps . - The end turn hotkey doesn't work while on water. - The autosaves are not made daily for the first 4 days, for several campaign maps - The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps - The same hero is available twice for the user, ingame on the same map. - The perfectionist trait does not work as stated in the description. - Maniac weekly growth increased to 8 units instead of 9 - The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen. - The final boss, Mother Namtaru, has no animation when she dies. - Wrong deployment area for creatures in combat map. - The game crashes if the user tries to load a game from the "End Screen". - The game crashes when the user confirms the Disconnected from Conflux message. - The Load Game shortcut does not have any functionality in-game. - After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created. - The game crashes when loading the first autosave made on any campaign map. - In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area. - In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map. - The "End Turn" button is functional only after it is pressed a second time. - Complete Balancing list: - Ability - Fire Vulnerability (Fire damages taken +20%) effect is now considered as Might Vulnerability (Might damages taken +20%). - Chilled and Frozen effects now add Might Vulnerability effect. - Circle of Winter ability damage increased to 700/800/900. - Assailant ability is now based on Blood reputation. - Defender and Arcane Ward abilities are now based on Tears reputation. - Assailant, Defender and Arcane Ward abilities give modifiers based on reputation: - Reputation 0 - Tier I: 2 - Tier II: 3 - Tier III: 4 - Reputation 1 - Tier I: 3 - Tier II: 4 - Tier III: 5 - Reputation 2 - Tier I: 4 - Tier II: 5 - Tier III: 6 - Opposite reputation - Tier I: 2 - Tier II: 3 - Tier III: 4 - Creature Abilities - Haven - Guardian Angel IV healing power decreased to 23% (-5%). - Marksman Piercing Bolt passive ability is now an Active ability. - Crossbowman health decreased to 20 (-2). - Marksman health decreased to 24 (-2). - Sentinel Health increased to 25 (+4). - Praetorian health increased to 32 (+32). - Praetorian growth rate decreased to 14 (-1). - Praetorian movement increased to 5 (+1). - Sun Rider movement increased to 6 (+1) - Inferno - Juggernaut movement increased to 6 (+1). - Juggernaut Minimum Melee Damage decreased to 17 (-1). - Juggernaut Maximum Melee Damage decreased to 20 (-1). - Breeder and Mother Breeder Mana leach ability decreased to 4% (-1%). - Breeder morale decreased to 4 (-6). - Breeder luck decreased to 8 (-4). - Mother Breeder has now Mobile Shooter ability. - Mother Breeder cost increased to 550 (+55). - Mother Breeder morale decreased to 4 (-6). - Mother Breeder Luck decreased to 10 (-5). - Necropolis - Ravenous Ghoul growth rate increased to 10 (+1). - Ghost growth rate increased to 7 (+1). - Specter growth rate increased to 10 (+2). - Vampires Out of Time passive ability is now an Active ability with a 2 turns cooldown. - Vampire Embrace ability power increased by 5% (20% drain). - Vampire Lord Grasp ability power increased by 5% (25% drain). - Sanctuary - Spring Spirits and Mizu-Kamis have now the passive Ability Water Strike. - Stronghold - First Blood ability movement boost decreased to 1 (-1). - Crusher Minimum Melee Damage decreased to 4 (-1). - Crusher Maximum Melee Damage decreased to 8 (-1). - Crusher health decreased to 34 (-2). - Crusher growth rate decreased to 9 (-1). 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