Вход

Просмотр полной версии : Natural Selection 2 Update Released


steam_news
02.03.2013, 05:00
Added[br]•Railgun Exosuit now available at Prototype Lab. Explodes things.[br]•Gorges may now spawn Babbler eggs, which hatch into Babblers![br]•Gorges may now create Gorge Tunnels[br]•Bait Balls – Direct babblers by flinging it at enemies of friendlies[br]•New map: Descent[br]•New contextual help system, ‘TipVids.’[br]•Insight Spectator System Mk 2 – Redesign and interface overhaul.[br]•First Person Spectating[br]•Damage decals[br]•Reflections[br]•Refraction effects[br]•New alien cloaking effects[br]•New main menu background scene[br][br]Change[br]•Disabled wall walking on Command Stations.[br]•Added one second cool-down between Gorge structure drops[br]•Claw damage increased to 75.[br]•Claw range increased by 10%[br]•Rifles will now get destroyed when purchasing a new weapon at the armory to prevent a pile of Weapons in big games (manually dropping or picking weapons up is unchanged)[br]•Removed foresight from Alien Commander.[br]•Increased frequency of alert message when a base power node is under attack.[br]•Whips no longer hit multiple targets with their melee attack.[br]•Doors are no longer usable.[br]•Removed exo backwards speed scalar.[br]•Updated personal resource icon in Alien buy menu.[br]•Reduced phase gate rate from 0.5 to 0.2 seconds.[br]•Exosuit movement speed depends now on weapons weight (minigun heaviest, railgun lightest)[br]•Slightly increased Axe range to prevent situations where you could not hit an enemy below you even when crouching.[br]•Skulk movement adjustments – Movement code now makes them slightly less erratic when dancing in your sights.[br]•Cloaking system is now analog rather than binary – Allows for more nuanced use of cloaking trait[br]•Decreased the amount of time it takes for the game to start once both teams have a Commander.[br]•Doubled the rate that the “Game will not start until both teams have a Commander” banner message appears on the screen.[br]•Enemy players are now damaged while near the enemy Command Structure before the game starts.[br]•Bile bomb can now destroy dropped weapons.[br]•Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range)[br][br]Editor[br]•Added the ability for death triggers to do damage over time instead of instantly killing the entity.[br]•Max distance that initial Cyst spawn points can be from the Hive increased by 50%[br]•Changed the texture list in the Editor to “and” all of the search terms together by default (old “or” behavior can be reproduced by using ? in front of a search term)[br]•Changed the texture list box to allow selection of materials in any directory (not just the materials directory)[br][br]Feature[br]•Added ‘-logdir ’ command line option to let server admins override the location of log.txt.[br]•Added pagination to the mod browser in the dedicated server web admin.[br]•Added search capability to the mod page of the dedicated server web admin.[br]•Added resource graph in Insight (Press Q)[br]•Added commander research bars in Insight, replaces monolithic research block[br]•Added player energy/ammunition indicators in Insight[br][br]Fix[br]•Fixed bug causing Skulk hitbox and worldmodel to be misaligned on some vertical surfaces (Makes the buggers easier to hit).[br]•Fixed bug where emissive only surfaces would not be properly bloomed (caused cloaked Alien structures to be somewhat visible)[br]•Fixed issue where enabling double or triple buffering while in fullscreen windowed mode would cause the display to not update[br]•Fixed swipe not triggering effects / draining energy when quickly tapping primary attack button.[br]•Fixed script error when firing a Rifle that had been previously fired and dropped on the ground.[br]•Fixed holo Marine model being visible for a few frames for the already respawned Marine.[br]•The unban button now works in the server web interface.[br]•Fixed health bars showing up in ready room.[br]•Fixed bug where caps lock couldn’t be bound in the input settings.[br]•Fixed bug where tapping primary attack key with Skulk bite selected wont deduct energy / trigger sound.[br]•Fixed clogs appearing for one frame at world origin.[br]•Fixed bug where Marine Commander could select cloaked Alien units.[br]•Fixed bug where the “retry” console command would not attempt to reconnect to the last server joined using the “connect” console command.[br]•Fixed health/armor not being properly predicted for growing Alien structures.[br]•Fixed bug where tech point remains smashed after the Hive got replaced by a Command Station.[br]•Fixed camera hitch when crouch jumping as Onos.[br]•Fixed sentry battery destruction effects.[br]•Fixed unsocketed power nodes not considering LOS properly.[br]•Fixed bug where units recloak when Marine who touched them is still in close proximity.[br]•Text chat now displays above the “Fade to black” death screen.[br]•Fixed Alien structures playing metallic sound when attacked by Skulks.[br]•Ghost structures disappear now immediately when killed.[br]•Commander no longer triggers a ping during entering a chat message.[br]•Fixed Aliens losing abilities when a Hive gets destroyed and they evolve an upgrade without changing life form.[br]•Fixed issue where chat text would sometimes be displayed escaped in the web server admin console.[br]•Players can now damage each other after the round ends.[br]•Changed behavior of Gorge build menu: You no longer need to re-select things to build more of them.[br]•Fixed bug where hitting alt-enter would not cause the options menu to be updated based on the current windowed/fullscreen status.[br]•Fixed bug where the microphone would be stuck on if the server changed maps while a player was recording.[br]•Fixed infestation decal not showing up for Hydras.[br]•Fixed bilebomb effect not showing up on MAC model.[br]•When a team surrenders, everyone will be notified.[br]•Fixed prediction error when jumping in rapid succession.[br]•Fixed clogs blocking phase gates.[br]•Fixed bug where Aliens could barely see cloaked units when dark vision is enabled.[br]•Fixed welder ignoring the deploy animation.[br]•Fixed bug where Commanders could drop structures when help mode is enabled.[br]•Fixed Marine structures showing Alien blood when hit by flame throwers.[br]•Fixed adrenaline / camouflage banner not being displayed.[br]•All team members will be notified when someone votes to concede or to eject the Commander.[br]•Robotics Factory can’t cancel research.[br]•Fixed bug which gave Aliens abilities which are not researched.[br]•Fixed Editor bug that would occasionally cause a vertex to be created a large distance away from its intended location.[br]•Fixed issue where a change to a shader template file would not necessarily trigger shaders to be rebuilt.[br]•Fixed hitch when first encountering Infestation after the shaders have been updated.[br]•Fixed issue where dynamic props wouldn’t be animated on the dedicated server due to missing animation graphs.[br]•Spectator Mouse Hover no longer misses.[br]•Recycled/Refunded structures are no longer added to total team resource gathered.[br]•Fixed exploit in server web admin (Thanks confused!)[br]•Fixed issue where mods that specified a specific version build was required would not mount the file system in the proper order.[br]•Fixed bug causing pre-placed Cysts to sometimes die at the start of the round.[br]•Fixed bug where HTTP requests did not follow 301 redirects (fixes the mods list in the web admin)[br]•Fixed bug where Aliens were able to evolve both upgrades from one Hive type.[br]•Fixed exploit where selecting multiple shifts allowed it to bypass the global cool down for hatch ability.[br][br]Improvement[br]•Exos display now the thruster duration / cooldown in their HUD.[br]•Added smoke effect for Spike attacks.[br]•Added missing minimap icons for shift, shell, spur, veil.[br]•Insight text now much more legible[br][br]Optimization[br]•Reduced the number of bits used for network fields.[br]•Optimized determination of whether or not Orders should be relevant to a client (improves server performance)[br]•Optimized querying the world for entities.[br]•Infestation blob coordinates are now saved after being generated once (Thanks Mats!)[br]•Sped up the compiling shaders process.[br]•Reduced memory usage by compressing animations – also reduces load times.[br]•Tweaked texture streaming – reduces load times.[br][br]Docking[br]•Cafe is now now a random marine spawn again[br]•Lockers is now a random spawn for both aliens and marines[br]•Redesigned how Cafe connects to Bar[br]•Redesigned Central Access so it now connects to cafe[br]•Redesigned Back Alley[br]•Moved Bar further west to prevent sieging of Lockers[br]•Moved Cafe RT to the lower level to prevent LOS issues[br]•Some changes to courtyard to fit the Central Access changes[br]•Some cosmetic changes to Ball Court[br]•Some cosmetic changes to Bar[br]•Reflection Probes added[br][br]Refinery[br]•Made Smelting a marine spawn.[br]•Removed route from Smelting to Conduit.[br]•Added new route from Smelting to Routing.[br]•Bug fixes including building placement and power grid issues.[br][br]Summit[br]•Improved Atrium RT location (less claustrophobic)[br]•Added more cover and flanking options for aliens in Flight Control[br]•Added missing lights in Crevice vent[br][br]SDK[br]•Moved all processing of input into script.[br]•Fixed visualization of the emissive map in the Viewer.[br]•Added the ability to make an external cinematic loop in the Cinematic Editor.[br]•Improved error reporting when a material as assigned in a model with an absolute path.[br]•Increased the timeout for HTTP requests.[br]•Fixed issue where defining a class on the server but not on the client would cause crashes and other bugs.[br]•Added the ability to materials layered on models to inherit parameter values from the underlying material.[br]•Fixed bug where the Ok/Cancel buttons in “Create Mod” window of Launch Pad would not be visible if the Window’s font size was set to large.[br]•Added animatable shader parameters for objects in the Cinematic Editor.[br]•Added support for vertex colors in .model files.[br]•Fixed bug where specifying a float2, float3 or float4 value for a surface shader input would corrupt the value.[br]•Added the ability specify float2, float3 and float4 parameters in a .material file.[br]•Added support for optional commas in SJSON files.[br]•Added “LocalPlayerChanged” engine event when the local player on the Client changes.[br]•Added ServerClient:GetSpectatingPlayer() and ServerClient:GetPlayer() methods.[br]•Added Client.VoiceRecordStart and Client.VoiceRecordStop functions.[br][br]http://storefront.steampowered.com/v/gfx/apps/4920/capsule_231x87.jpg (http://store.steampowered.com/app/4920/) [br][br]Дальше... (http://store.steampowered.com/news/10059/)