steam_news
02.03.2013, 05:00
Added[br]â¢Railgun Exosuit now available at Prototype Lab. Explodes things.[br]â¢Gorges may now spawn Babbler eggs, which hatch into Babblers![br]â¢Gorges may now create Gorge Tunnels[br]â¢Bait Balls Direct babblers by flinging it at enemies of friendlies[br]â¢New map: Descent[br]â¢New contextual help system, TipVids.[br]â¢Insight Spectator System Mk 2 Redesign and interface overhaul.[br]â¢First Person Spectating[br]â¢Damage decals[br]â¢Reflections[br]â¢Refraction effects[br]â¢New alien cloaking effects[br]â¢New main menu background scene[br][br]Change[br]â¢Disabled wall walking on Command Stations.[br]â¢Added one second cool-down between Gorge structure drops[br]â¢Claw damage increased to 75.[br]â¢Claw range increased by 10%[br]â¢Rifles will now get destroyed when purchasing a new weapon at the armory to prevent a pile of Weapons in big games (manually dropping or picking weapons up is unchanged)[br]â¢Removed foresight from Alien Commander.[br]â¢Increased frequency of alert message when a base power node is under attack.[br]â¢Whips no longer hit multiple targets with their melee attack.[br]â¢Doors are no longer usable.[br]â¢Removed exo backwards speed scalar.[br]â¢Updated personal resource icon in Alien buy menu.[br]â¢Reduced phase gate rate from 0.5 to 0.2 seconds.[br]â¢Exosuit movement speed depends now on weapons weight (minigun heaviest, railgun lightest)[br]â¢Slightly increased Axe range to prevent situations where you could not hit an enemy below you even when crouching.[br]â¢Skulk movement adjustments Movement code now makes them slightly less erratic when dancing in your sights.[br]â¢Cloaking system is now analog rather than binary Allows for more nuanced use of cloaking trait[br]â¢Decreased the amount of time it takes for the game to start once both teams have a Commander.[br]â¢Doubled the rate that the Game will not start until both teams have a Commander banner message appears on the screen.[br]â¢Enemy players are now damaged while near the enemy Command Structure before the game starts.[br]â¢Bile bomb can now destroy dropped weapons.[br]â¢Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range)[br][br]Editor[br]â¢Added the ability for death triggers to do damage over time instead of instantly killing the entity.[br]â¢Max distance that initial Cyst spawn points can be from the Hive increased by 50%[br]â¢Changed the texture list in the Editor to and all of the search terms together by default (old or behavior can be reproduced by using ? in front of a search term)[br]â¢Changed the texture list box to allow selection of materials in any directory (not just the materials directory)[br][br]Feature[br]â¢Added -logdir command line option to let server admins override the location of log.txt.[br]â¢Added pagination to the mod browser in the dedicated server web admin.[br]â¢Added search capability to the mod page of the dedicated server web admin.[br]â¢Added resource graph in Insight (Press Q)[br]â¢Added commander research bars in Insight, replaces monolithic research block[br]â¢Added player energy/ammunition indicators in Insight[br][br]Fix[br]â¢Fixed bug causing Skulk hitbox and worldmodel to be misaligned on some vertical surfaces (Makes the buggers easier to hit).[br]â¢Fixed bug where emissive only surfaces would not be properly bloomed (caused cloaked Alien structures to be somewhat visible)[br]â¢Fixed issue where enabling double or triple buffering while in fullscreen windowed mode would cause the display to not update[br]â¢Fixed swipe not triggering effects / draining energy when quickly tapping primary attack button.[br]â¢Fixed script error when firing a Rifle that had been previously fired and dropped on the ground.[br]â¢Fixed holo Marine model being visible for a few frames for the already respawned Marine.[br]â¢The unban button now works in the server web interface.[br]â¢Fixed health bars showing up in ready room.[br]â¢Fixed bug where caps lock couldnt be bound in the input settings.[br]â¢Fixed bug where tapping primary attack key with Skulk bite selected wont deduct energy / trigger sound.[br]â¢Fixed clogs appearing for one frame at world origin.[br]â¢Fixed bug where Marine Commander could select cloaked Alien units.[br]â¢Fixed bug where the retry console command would not attempt to reconnect to the last server joined using the connect console command.[br]â¢Fixed health/armor not being properly predicted for growing Alien structures.[br]â¢Fixed bug where tech point remains smashed after the Hive got replaced by a Command Station.[br]â¢Fixed camera hitch when crouch jumping as Onos.[br]â¢Fixed sentry battery destruction effects.[br]â¢Fixed unsocketed power nodes not considering LOS properly.[br]â¢Fixed bug where units recloak when Marine who touched them is still in close proximity.[br]â¢Text chat now displays above the Fade to black death screen.[br]â¢Fixed Alien structures playing metallic sound when attacked by Skulks.[br]â¢Ghost structures disappear now immediately when killed.[br]â¢Commander no longer triggers a ping during entering a chat message.[br]â¢Fixed Aliens losing abilities when a Hive gets destroyed and they evolve an upgrade without changing life form.[br]â¢Fixed issue where chat text would sometimes be displayed escaped in the web server admin console.[br]â¢Players can now damage each other after the round ends.[br]â¢Changed behavior of Gorge build menu: You no longer need to re-select things to build more of them.[br]â¢Fixed bug where hitting alt-enter would not cause the options menu to be updated based on the current windowed/fullscreen status.[br]â¢Fixed bug where the microphone would be stuck on if the server changed maps while a player was recording.[br]â¢Fixed infestation decal not showing up for Hydras.[br]â¢Fixed bilebomb effect not showing up on MAC model.[br]â¢When a team surrenders, everyone will be notified.[br]â¢Fixed prediction error when jumping in rapid succession.[br]â¢Fixed clogs blocking phase gates.[br]â¢Fixed bug where Aliens could barely see cloaked units when dark vision is enabled.[br]â¢Fixed welder ignoring the deploy animation.[br]â¢Fixed bug where Commanders could drop structures when help mode is enabled.[br]â¢Fixed Marine structures showing Alien blood when hit by flame throwers.[br]â¢Fixed adrenaline / camouflage banner not being displayed.[br]â¢All team members will be notified when someone votes to concede or to eject the Commander.[br]â¢Robotics Factory cant cancel research.[br]â¢Fixed bug which gave Aliens abilities which are not researched.[br]â¢Fixed Editor bug that would occasionally cause a vertex to be created a large distance away from its intended location.[br]â¢Fixed issue where a change to a shader template file would not necessarily trigger shaders to be rebuilt.[br]â¢Fixed hitch when first encountering Infestation after the shaders have been updated.[br]â¢Fixed issue where dynamic props wouldnt be animated on the dedicated server due to missing animation graphs.[br]â¢Spectator Mouse Hover no longer misses.[br]â¢Recycled/Refunded structures are no longer added to total team resource gathered.[br]â¢Fixed exploit in server web admin (Thanks confused!)[br]â¢Fixed issue where mods that specified a specific version build was required would not mount the file system in the proper order.[br]â¢Fixed bug causing pre-placed Cysts to sometimes die at the start of the round.[br]â¢Fixed bug where HTTP requests did not follow 301 redirects (fixes the mods list in the web admin)[br]â¢Fixed bug where Aliens were able to evolve both upgrades from one Hive type.[br]â¢Fixed exploit where selecting multiple shifts allowed it to bypass the global cool down for hatch ability.[br][br]Improvement[br]â¢Exos display now the thruster duration / cooldown in their HUD.[br]â¢Added smoke effect for Spike attacks.[br]â¢Added missing minimap icons for shift, shell, spur, veil.[br]â¢Insight text now much more legible[br][br]Optimization[br]â¢Reduced the number of bits used for network fields.[br]â¢Optimized determination of whether or not Orders should be relevant to a client (improves server performance)[br]â¢Optimized querying the world for entities.[br]â¢Infestation blob coordinates are now saved after being generated once (Thanks Mats!)[br]â¢Sped up the compiling shaders process.[br]â¢Reduced memory usage by compressing animations also reduces load times.[br]â¢Tweaked texture streaming reduces load times.[br][br]Docking[br]â¢Cafe is now now a random marine spawn again[br]â¢Lockers is now a random spawn for both aliens and marines[br]â¢Redesigned how Cafe connects to Bar[br]â¢Redesigned Central Access so it now connects to cafe[br]â¢Redesigned Back Alley[br]â¢Moved Bar further west to prevent sieging of Lockers[br]â¢Moved Cafe RT to the lower level to prevent LOS issues[br]â¢Some changes to courtyard to fit the Central Access changes[br]â¢Some cosmetic changes to Ball Court[br]â¢Some cosmetic changes to Bar[br]â¢Reflection Probes added[br][br]Refinery[br]â¢Made Smelting a marine spawn.[br]â¢Removed route from Smelting to Conduit.[br]â¢Added new route from Smelting to Routing.[br]â¢Bug fixes including building placement and power grid issues.[br][br]Summit[br]â¢Improved Atrium RT location (less claustrophobic)[br]â¢Added more cover and flanking options for aliens in Flight Control[br]â¢Added missing lights in Crevice vent[br][br]SDK[br]â¢Moved all processing of input into script.[br]â¢Fixed visualization of the emissive map in the Viewer.[br]â¢Added the ability to make an external cinematic loop in the Cinematic Editor.[br]â¢Improved error reporting when a material as assigned in a model with an absolute path.[br]â¢Increased the timeout for HTTP requests.[br]â¢Fixed issue where defining a class on the server but not on the client would cause crashes and other bugs.[br]â¢Added the ability to materials layered on models to inherit parameter values from the underlying material.[br]â¢Fixed bug where the Ok/Cancel buttons in Create Mod window of Launch Pad would not be visible if the Windows font size was set to large.[br]â¢Added animatable shader parameters for objects in the Cinematic Editor.[br]â¢Added support for vertex colors in .model files.[br]â¢Fixed bug where specifying a float2, float3 or float4 value for a surface shader input would corrupt the value.[br]â¢Added the ability specify float2, float3 and float4 parameters in a .material file.[br]â¢Added support for optional commas in SJSON files.[br]â¢Added LocalPlayerChanged engine event when the local player on the Client changes.[br]â¢Added ServerClient:GetSpectatingPlayer() and ServerClient:GetPlayer() methods.[br]â¢Added Client.VoiceRecordStart and Client.VoiceRecordStop functions.[br][br]http://storefront.steampowered.com/v/gfx/apps/4920/capsule_231x87.jpg (http://store.steampowered.com/app/4920/) [br][br]Дальше... (http://store.steampowered.com/news/10059/)