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Регистрация: 28.07.2007
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Added
â¢Railgun Exosuit now available at Prototype Lab. Explodes things. â¢Gorges may now spawn Babbler eggs, which hatch into Babblers! â¢Gorges may now create Gorge Tunnels â¢Bait Balls Direct babblers by flinging it at enemies of friendlies â¢New map: Descent â¢New contextual help system, TipVids. â¢Insight Spectator System Mk 2 Redesign and interface overhaul. â¢First Person Spectating â¢Damage decals â¢Reflections â¢Refraction effects â¢New alien cloaking effects â¢New main menu background scene Change â¢Disabled wall walking on Command Stations. â¢Added one second cool-down between Gorge structure drops â¢Claw damage increased to 75. â¢Claw range increased by 10% â¢Rifles will now get destroyed when purchasing a new weapon at the armory to prevent a pile of Weapons in big games (manually dropping or picking weapons up is unchanged) â¢Removed foresight from Alien Commander. â¢Increased frequency of alert message when a base power node is under attack. â¢Whips no longer hit multiple targets with their melee attack. â¢Doors are no longer usable. â¢Removed exo backwards speed scalar. â¢Updated personal resource icon in Alien buy menu. â¢Reduced phase gate rate from 0.5 to 0.2 seconds. â¢Exosuit movement speed depends now on weapons weight (minigun heaviest, railgun lightest) â¢Slightly increased Axe range to prevent situations where you could not hit an enemy below you even when crouching. â¢Skulk movement adjustments Movement code now makes them slightly less erratic when dancing in your sights. â¢Cloaking system is now analog rather than binary Allows for more nuanced use of cloaking trait â¢Decreased the amount of time it takes for the game to start once both teams have a Commander. â¢Doubled the rate that the Game will not start until both teams have a Commander banner message appears on the screen. â¢Enemy players are now damaged while near the enemy Command Structure before the game starts. â¢Bile bomb can now destroy dropped weapons. â¢Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range) Editor â¢Added the ability for death triggers to do damage over time instead of instantly killing the entity. â¢Max distance that initial Cyst spawn points can be from the Hive increased by 50% â¢Changed the texture list in the Editor to and all of the search terms together by default (old or behavior can be reproduced by using ? in front of a search term) â¢Changed the texture list box to allow selection of materials in any directory (not just the materials directory) Feature â¢Added -logdir command line option to let server admins override the location of log.txt. â¢Added pagination to the mod browser in the dedicated server web admin. â¢Added search capability to the mod page of the dedicated server web admin. â¢Added resource graph in Insight (Press Q) â¢Added commander research bars in Insight, replaces monolithic research block â¢Added player energy/ammunition indicators in Insight Fix â¢Fixed bug causing Skulk hitbox and worldmodel to be misaligned on some vertical surfaces (Makes the buggers easier to hit). â¢Fixed bug where emissive only surfaces would not be properly bloomed (caused cloaked Alien structures to be somewhat visible) â¢Fixed issue where enabling double or triple buffering while in fullscreen windowed mode would cause the display to not update â¢Fixed swipe not triggering effects / draining energy when quickly tapping primary attack button. â¢Fixed script error when firing a Rifle that had been previously fired and dropped on the ground. â¢Fixed holo Marine model being visible for a few frames for the already respawned Marine. â¢The unban button now works in the server web interface. â¢Fixed health bars showing up in ready room. â¢Fixed bug where caps lock couldnt be bound in the input settings. â¢Fixed bug where tapping primary attack key with Skulk bite selected wont deduct energy / trigger sound. â¢Fixed clogs appearing for one frame at world origin. â¢Fixed bug where Marine Commander could select cloaked Alien units. â¢Fixed bug where the retry console command would not attempt to reconnect to the last server joined using the connect console command. â¢Fixed health/armor not being properly predicted for growing Alien structures. â¢Fixed bug where tech point remains smashed after the Hive got replaced by a Command Station. â¢Fixed camera hitch when crouch jumping as Onos. â¢Fixed sentry battery destruction effects. â¢Fixed unsocketed power nodes not considering LOS properly. â¢Fixed bug where units recloak when Marine who touched them is still in close proximity. â¢Text chat now displays above the Fade to black death screen. â¢Fixed Alien structures playing metallic sound when attacked by Skulks. â¢Ghost structures disappear now immediately when killed. â¢Commander no longer triggers a ping during entering a chat message. â¢Fixed Aliens losing abilities when a Hive gets destroyed and they evolve an upgrade without changing life form. â¢Fixed issue where chat text would sometimes be displayed escaped in the web server admin console. â¢Players can now damage each other after the round ends. â¢Changed behavior of Gorge build menu: You no longer need to re-select things to build more of them. â¢Fixed bug where hitting alt-enter would not cause the options menu to be updated based on the current windowed/fullscreen status. â¢Fixed bug where the microphone would be stuck on if the server changed maps while a player was recording. â¢Fixed infestation decal not showing up for Hydras. â¢Fixed bilebomb effect not showing up on MAC model. â¢When a team surrenders, everyone will be notified. â¢Fixed prediction error when jumping in rapid succession. â¢Fixed clogs blocking phase gates. â¢Fixed bug where Aliens could barely see cloaked units when dark vision is enabled. â¢Fixed welder ignoring the deploy animation. â¢Fixed bug where Commanders could drop structures when help mode is enabled. â¢Fixed Marine structures showing Alien blood when hit by flame throwers. â¢Fixed adrenaline / camouflage banner not being displayed. â¢All team members will be notified when someone votes to concede or to eject the Commander. â¢Robotics Factory cant cancel research. â¢Fixed bug which gave Aliens abilities which are not researched. â¢Fixed Editor bug that would occasionally cause a vertex to be created a large distance away from its intended location. â¢Fixed issue where a change to a shader template file would not necessarily trigger shaders to be rebuilt. â¢Fixed hitch when first encountering Infestation after the shaders have been updated. â¢Fixed issue where dynamic props wouldnt be animated on the dedicated server due to missing animation graphs. â¢Spectator Mouse Hover no longer misses. â¢Recycled/Refunded structures are no longer added to total team resource gathered. â¢Fixed exploit in server web admin (Thanks confused!) â¢Fixed issue where mods that specified a specific version build was required would not mount the file system in the proper order. â¢Fixed bug causing pre-placed Cysts to sometimes die at the start of the round. â¢Fixed bug where HTTP requests did not follow 301 redirects (fixes the mods list in the web admin) â¢Fixed bug where Aliens were able to evolve both upgrades from one Hive type. â¢Fixed exploit where selecting multiple shifts allowed it to bypass the global cool down for hatch ability. Improvement â¢Exos display now the thruster duration / cooldown in their HUD. â¢Added smoke effect for Spike attacks. â¢Added missing minimap icons for shift, shell, spur, veil. â¢Insight text now much more legible Optimization â¢Reduced the number of bits used for network fields. â¢Optimized determination of whether or not Orders should be relevant to a client (improves server performance) â¢Optimized querying the world for entities. â¢Infestation blob coordinates are now saved after being generated once (Thanks Mats!) â¢Sped up the compiling shaders process. â¢Reduced memory usage by compressing animations also reduces load times. â¢Tweaked texture streaming reduces load times. Docking â¢Cafe is now now a random marine spawn again â¢Lockers is now a random spawn for both aliens and marines â¢Redesigned how Cafe connects to Bar â¢Redesigned Central Access so it now connects to cafe â¢Redesigned Back Alley â¢Moved Bar further west to prevent sieging of Lockers â¢Moved Cafe RT to the lower level to prevent LOS issues â¢Some changes to courtyard to fit the Central Access changes â¢Some cosmetic changes to Ball Court â¢Some cosmetic changes to Bar â¢Reflection Probes added Refinery â¢Made Smelting a marine spawn. â¢Removed route from Smelting to Conduit. â¢Added new route from Smelting to Routing. â¢Bug fixes including building placement and power grid issues. Summit â¢Improved Atrium RT location (less claustrophobic) â¢Added more cover and flanking options for aliens in Flight Control â¢Added missing lights in Crevice vent SDK â¢Moved all processing of input into script. â¢Fixed visualization of the emissive map in the Viewer. â¢Added the ability to make an external cinematic loop in the Cinematic Editor. â¢Improved error reporting when a material as assigned in a model with an absolute path. â¢Increased the timeout for HTTP requests. â¢Fixed issue where defining a class on the server but not on the client would cause crashes and other bugs. â¢Added the ability to materials layered on models to inherit parameter values from the underlying material. â¢Fixed bug where the Ok/Cancel buttons in Create Mod window of Launch Pad would not be visible if the Windows font size was set to large. â¢Added animatable shader parameters for objects in the Cinematic Editor. â¢Added support for vertex colors in .model files. â¢Fixed bug where specifying a float2, float3 or float4 value for a surface shader input would corrupt the value. â¢Added the ability specify float2, float3 and float4 parameters in a .material file. â¢Added support for optional commas in SJSON files. â¢Added LocalPlayerChanged engine event when the local player on the Client changes. â¢Added ServerClient:GetSpectatingPlayer() and ServerClient:GetPlayer() methods. â¢Added Client.VoiceRecordStart and Client.VoiceRecordStop functions. ![]() Дальше... |
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