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Просмотр полной версии : Guns of Icarus Online Update Released


steam_news
01.05.2013, 01:42
Features[br]- New 2v2 King of the Hill map, The Labyrinth[br]- New Commendation system: at match end, give commendations to fellow players for good sportsmanship, and earn Prizes for commendations received[br]- Added “Beginners Only” matches for low-level players[br]- Added basic scripted tutorials for each class[br]- Revised and expanded contextual tutorial text[br]- Added actions to Sandbox for summoning stationary, moving, and armed target practice dummies[br]- New Tutorial, Teaching, and Citizenship achievement categories in “Miscellaneous” tab[br]- Added new progression achievements and ranks (level cap raised to 11)[br]- Ship customization screen now shows a 3D preview of your ship[br]- Holding the mouse button now causes buffing and rebuilding tools to trigger continuously[br]- Added list of currently online CAs and community group links to Social page[br]- New hats in the Store[br]- New gun handles[br]- New particle effects for Carronade and Mortar[br]- New flare gun model[br]- You might see birds[br][br]Balance[br]- Rebalanced ship acceleration/speed profiles[br]-- Top Forward Speed (fastest to slowest): Squid, Goldfish, Pyramidion, Galleon, Junker, Spire[br]-- Forward Acceleration (fastest to slowest): Squid, Junker, Goldfish, Spire, Pyramidion, Galleon[br]-- Top Turn Speed (fastest to slowest): Squid, Junker, Goldfish, Spire, Pyramidion, Galleon[br]-- Turn Acceleration (fastest to slowest): Squid, Spire, Junker, Goldfish, Pyramidion, Galleon[br]-- Mass (largest to smallest): Galleon, Pyramidion, Spire, Goldfish, Junker, Squid[br]-- Vertical Acceleration (fastest to slowest, all top vertical speed is 12m/s): Squid, Spire, Goldfish, Junker, Pyramidion, Galleon[br]- Spire: Upper right gun slot turned slightly forward (allows 2 light and 1 heavy gun on a single target with proper coordination)[br]- Moonshine: Changed to +200% thrust, -50% longitudinal drag in response to pilot tool fix (see below)[br]- Ramming damage: Damage dealt and received properly takes into account your ship masses and speed at which the collision takes place. E.g. A large ship ramming into a small ship will deal more damage to small ship and vice versa. Impact damage multipliers still apply.[br]- Anglean Raiders capture point time increased to 70s from 40s[br]- Control point multiplier decreased, capturing 3 points in CP points no longer extremely difficult to fight against.[br]- Mortar[br]-- Removed spread[br]-- Increase zoom[br]- Artemis[br]-- Increase turn radius[br]-- Increased projectile speed to 750m/s from 640m/s[br]-- Increased zoom[br]- Removed “friendly fire” from ramming damage[br][br]Fixes and Optimization[br]- Scaled mouse sensitivity on Linux to match other OSes[br]- Fixed a cause of “ghost ships” being left behind on ship death[br]- Fixed a bug with the way ship angular velocity was inherited by projectiles[br]- Fixed a bug where ships used different mass values for damage/momentum calculations and for engine acceleration (caused several peculiar situations)[br]- Fixed a bug with ship collision bounds that could cause ships (esp. the Spire) to get stuck inside other objects[br]- Made ship collision resolution smoother and more predictable[br]- Allied ships now always appear on your map, regardless of visibility[br]- Fixed ship positioning on minimap. [br]- Fixed a bug with spotting indicators that caused them to scale strangely from some angles[br]- Fixed several pilot skill effects not being applied correctly (modifications to thrust, damage received, chance of fires)[br]- Server: Fixed server “hiccups” caused by users joining a game midway through[br]- Fixed display issue with disabling joystick (thank you Chris Wilson)[br]- No longer able to unlock an already owned item in Prizes[br]- Fixed issue with items in store not appearing correctly[br]- Use Steam’s common redistributables for directx install[br]- Fixed disappearing wrench sound[br][br]Known items for imminent hotfix: [br]- Adding system persisted lv1-2 matches (there will always be one running)[br]- Clearer commendation buttons[br]- Mouse over text positioning on ship customization[br][br][br][br]http://storefront.steampowered.com/v/gfx/apps/209080/capsule_231x87.jpg (http://store.steampowered.com/app/209080/) [br][br]Дальше... (http://store.steampowered.com/news/10511/)