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#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,802
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Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 ![]() |
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Features
- New 2v2 King of the Hill map, The Labyrinth - New Commendation system: at match end, give commendations to fellow players for good sportsmanship, and earn Prizes for commendations received - Added Beginners Only matches for low-level players - Added basic scripted tutorials for each class - Revised and expanded contextual tutorial text - Added actions to Sandbox for summoning stationary, moving, and armed target practice dummies - New Tutorial, Teaching, and Citizenship achievement categories in Miscellaneous tab - Added new progression achievements and ranks (level cap raised to 11) - Ship customization screen now shows a 3D preview of your ship - Holding the mouse button now causes buffing and rebuilding tools to trigger continuously - Added list of currently online CAs and community group links to Social page - New hats in the Store - New gun handles - New particle effects for Carronade and Mortar - New flare gun model - You might see birds Balance - Rebalanced ship acceleration/speed profiles -- Top Forward Speed (fastest to slowest): Squid, Goldfish, Pyramidion, Galleon, Junker, Spire -- Forward Acceleration (fastest to slowest): Squid, Junker, Goldfish, Spire, Pyramidion, Galleon -- Top Turn Speed (fastest to slowest): Squid, Junker, Goldfish, Spire, Pyramidion, Galleon -- Turn Acceleration (fastest to slowest): Squid, Spire, Junker, Goldfish, Pyramidion, Galleon -- Mass (largest to smallest): Galleon, Pyramidion, Spire, Goldfish, Junker, Squid -- Vertical Acceleration (fastest to slowest, all top vertical speed is 12m/s): Squid, Spire, Goldfish, Junker, Pyramidion, Galleon - Spire: Upper right gun slot turned slightly forward (allows 2 light and 1 heavy gun on a single target with proper coordination) - Moonshine: Changed to +200% thrust, -50% longitudinal drag in response to pilot tool fix (see below) - Ramming damage: Damage dealt and received properly takes into account your ship masses and speed at which the collision takes place. E.g. A large ship ramming into a small ship will deal more damage to small ship and vice versa. Impact damage multipliers still apply. - Anglean Raiders capture point time increased to 70s from 40s - Control point multiplier decreased, capturing 3 points in CP points no longer extremely difficult to fight against. - Mortar -- Removed spread -- Increase zoom - Artemis -- Increase turn radius -- Increased projectile speed to 750m/s from 640m/s -- Increased zoom - Removed friendly fire from ramming damage Fixes and Optimization - Scaled mouse sensitivity on Linux to match other OSes - Fixed a cause of ghost ships being left behind on ship death - Fixed a bug with the way ship angular velocity was inherited by projectiles - Fixed a bug where ships used different mass values for damage/momentum calculations and for engine acceleration (caused several peculiar situations) - Fixed a bug with ship collision bounds that could cause ships (esp. the Spire) to get stuck inside other objects - Made ship collision resolution smoother and more predictable - Allied ships now always appear on your map, regardless of visibility - Fixed ship positioning on minimap. - Fixed a bug with spotting indicators that caused them to scale strangely from some angles - Fixed several pilot skill effects not being applied correctly (modifications to thrust, damage received, chance of fires) - Server: Fixed server hiccups caused by users joining a game midway through - Fixed display issue with disabling joystick (thank you Chris Wilson) - No longer able to unlock an already owned item in Prizes - Fixed issue with items in store not appearing correctly - Use Steams common redistributables for directx install - Fixed disappearing wrench sound Known items for imminent hotfix: - Adding system persisted lv1-2 matches (there will always be one running) - Clearer commendation buttons - Mouse over text positioning on ship customization ![]() Дальше... |
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