steam_news
18.05.2013, 10:02
Improvements:â Turn resolution code has been optimized, resulting in speed improvement during AI turns.[br]â Better support for scaling interface windows.[br]â Provinces under AI control will now trigger random events just like the players provinces do.[br]â Maximum zoom level on strategic map has been increased a little; the camera can be brought even closer to the ground level now.[br]â AI construction decisions have been improved.[br][br][B]Fixes:[br]â Fixed an error with the body of a slain hero taking too long to be delivered to stronghold.[br]â Fixed an error with AI heroes level computation, resulting in AI heroes gaining levels too fast.[br]â Fixed an error causing the AI to engage into battles with hopeless odds of victory.[br]â Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.[br]â Fixed an error causing the AI to overspend on mercenaries.[br]â Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead.[br]â Fixed an error with unlocking the Viva la Revolucion! achievement.[br]â Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window.[br]â Fixed a misguiding tooltip on a bottom panel button in the citadel interface.[br]â Fixed a tactical combat interface error with ending turn while a spell is selected.[br]â Fixed an error with a medal being awarded after winning a shard for conquering every province therein.[br]â Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies. [br][br]Дальше... (http://store.steampowered.com/news/10636/)