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Просмотр полной версии : Eador: Masters of The Broken World - Update


steam_news
18.05.2013, 10:02
Improvements:— Turn resolution code has been optimized, resulting in speed improvement during AI turns.[br]— Better support for scaling interface windows.[br]— Provinces under AI control will now trigger random events just like the player’s provinces do.[br]— Maximum zoom level on strategic map has been increased a little; the camera can be brought even closer to the ground level now.[br]— AI construction decisions have been improved.[br][br][B]Fixes:[br]— Fixed an error with the body of a slain hero taking too long to be delivered to stronghold.[br]— Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.[br]— Fixed an error causing the AI to engage into battles with hopeless odds of victory.[br]— Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.[br]— Fixed an error causing the AI to overspend on mercenaries.[br]— Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead.[br]— Fixed an error with unlocking the “Viva la Revolucion!” achievement.[br]— Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window.[br]— Fixed a misguiding tooltip on a bottom panel button in the citadel interface.[br]— Fixed a tactical combat interface error with ending turn while a spell is selected.[br]— Fixed an error with a medal being awarded after winning a shard for conquering every province therein.[br]— Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies. [br][br]Дальше... (http://store.steampowered.com/news/10636/)