![]() |
![]() |
#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 ![]() |
![]()
Improvements:
â Turn resolution code has been optimized, resulting in speed improvement during AI turns. â Better support for scaling interface windows. â Provinces under AI control will now trigger random events just like the players provinces do. â Maximum zoom level on strategic map has been increased a little; the camera can be brought even closer to the ground level now. â AI construction decisions have been improved. Fixes: â Fixed an error with the body of a slain hero taking too long to be delivered to stronghold. â Fixed an error with AI heroes level computation, resulting in AI heroes gaining levels too fast. â Fixed an error causing the AI to engage into battles with hopeless odds of victory. â Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4. â Fixed an error causing the AI to overspend on mercenaries. â Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead. â Fixed an error with unlocking the Viva la Revolucion! achievement. â Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window. â Fixed a misguiding tooltip on a bottom panel button in the citadel interface. â Fixed a tactical combat interface error with ending turn while a spell is selected. â Fixed an error with a medal being awarded after winning a shard for conquering every province therein. â Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies. Дальше... |
![]() |
![]() |
Закладки |
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
|
|