steam_news
24.07.2013, 11:56
Patch 1.1.3 notes (July 23)[br][B]Improvements:â New interface element: if during the current turn player constructs a building, hires a guard or performs a ritual, an additional icon for his action will be displayed on respective interface buttons.[br]â Added new skills:[br] o Petrification Immunity â available for Gargoyle, Ghost and Golem from the start; can be acquired by Gnome.[br] o Entanglement Immunity â available for Ghost, Dragon and Phoenix from the start; can be acquired by Halfling.[br] o Aura of Healing â used to replenish a few HP for friendly units in nearby hexes. Available for Paladin from the start. Can be acquired by Unicorn, Dryad and Treant.[br]â Improved process of receiving quests from Crystals, they are more randomized now.[br]â Improved process of hiring guards to enemys base province in the campaign. Their power is now scaled to your progress.[br]â Almost all Close buttons now have the same look.[br]â Added tooltip for Close button in all windows that can be opened on the strategic map through hero's circular menu.[br]â Unit informations window has been reworked.[br]â Added option to create private games and choose which player to fight with in multiplayer.[br]â Reduced game difficulty for the first three difficulty levels. [br]â Increased initial income for the first three difficulty levels. [br]â Added tooltip for battle result chances on the third difficulty level.[br]â During a siege of an outpost or a fort there is now a wooden wall and palisade on the tactical map.[br][br][B]Fixed:[br]â Province information in dead and desert lands now doesnt show an icon of a race that possesses the province.[br]â A bug that caused heros army to lose a unit without reason after the death of an enemy unit under effect of Enslaved spell.[br]â A bug that caused hero to become a Slug, Ogre or any other unit after using Enslaved spell.[br]â AIs ability to hire guards in a besieged province.[br]â Missing tooltip for the first building in a queue in the planned constructions window.[br]â Buildings tooltips displaying already constructed buildings on the astral map.[br]â Resurrection spell not working if a unit that can use it is killed last in a battle.[br]â A bug that caused the fight to end with a draw if a hero died last and in the Dragon Form, leaving the hero itself alive.[br]â A bug that let a hero use the Double Shot skill, come close to enemy and shoot dealing double damage. Now heroes can shoot only if they didnt make a move during their turn. If a move is made the skill is deactivated. [br]â A bug that caused the game to start a tactical battle with auto-battle - always setting turned on.[br]â Incorrect priorities for Healer AIs behavior.[br]â Buildings that give access to pact with guard could show incorrect number of the pacts.[br]â Units with an all-round attack could counter-attack using this ability. Now all activated unit abilities will be nullified when a turn ends.[br]â AI getting fewer buildings in the Astral thus falling behind in development on the later stages of the campaign.[br]â Heroes could get an increase in two basic characteristics instead of one during province exploration.[br]â A hero under effect of Dragon Form and Polymorph spells didnt have access to his spellbook.[br]â Players could make a bet on the arena even with no gold left. [br]â Game freeze caused by an enemy attacking players hero thats besieging a province.[br]â A bug that caused inability to refuse from a quest given to a hero.[br]â A bug that caused allied Masters to send peace offers after every turn.[br]â A bug that let player end diplomatic relations and then send diplomatic offer to Masters in the same turn.[br]â AI sometimes missing units taken to the army from the garrison.[br]â Unavailable Library button in a situation when two heroes are exchanging items in a province with Library.[br]â Inability to look at the detailed items information in a neutral shop and its incorrect price in the tooltip.[br]â Bugs that caused generation of square lakes on the tactical map.[br]â Incorrect display of income change in the dialog window for Dionium burning event.[br]â A bug that caused the army to consist of trolls instead of skeletons in the event The dead have risen from their gravesâ¦[br]â A bug that let player equip Healers Staff together with normal ranged weapon thus increasing all weapons characteristics.[br]â A bug that caused generation of multiple resources in some provinces.[br]â A bug that let player equip a two-handled weapon and a shield during a fight.[br]â Icon for the merchant districts building in the city screen.[br]â AI attacking players capital without siege.[br]â Incorrect difficulty modifiers calculation for gold and gems received after a fight.[br]â A bug that let AI summon skeletons and zombies in dead land provinces during auto-battle.[br]â Color palette for resources area on the bottom panel of the strategic map.[br]â Visual errors of the standard tooltips display.[br]â AI sometimes buying the same primitive items.[br]â AI constructing buildings in a province that improve the ones it already has.[br]â Bonuses for mixed skill sets of Commander not working properly (fixed once and for all).[br]â Tooltip for the building queue in the tutorial.[br]â AIs ability so send a player a message when it had already received one from him (exception for war declarations).[br]â Rain of Brimstone ritual not being effective against garrisons.[br]â Deadly Terror ritual not working properly.[br]â Polymorph spell bug that happened when the spell was used on the last enemy unit. The unit didnt die in the end and his army remained on the strategic map.[br]â Display of buildings received upon victory on your own shard after other Masters attack.[br]â Damage amount dealt by Mass Suicide spell.[br]â Finding empty caches.[br]â A few bugs with medals received by units in battles.[br]â Display bug of You have no access to this resource tooltip.[br]â Sometimes missing dialog for attack on a neutral province.[br]â Hills sometimes looking like plain terrain on the tactical map.[br]â Start battle button not working during troop deployment on the arena.[br]â A bug in the tooltip for a units medal on the tactical map.[br]â Game freeze caused by attack on the brigands province.[br]â Inability to siege an enemy capital if it's under effect of Deadly Terror ritual.[br]â A few animation bugs of damage numbers on the tactical map.[br]â Text scaling in the item informations window.[br]â Ability to buy the same item multiple times having only enough gold for one such item.[br]â Mouse scroll for chat and player list in multiplayer.[br]â Incorrect processing of Escape button when closing a confirmation window. 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