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Просмотр полной версии : Eador: Masters of The Broken World - Update


steam_news
24.07.2013, 11:56
Patch 1.1.3 notes (July 23)[br][B]Improvements:— New interface element: if during the current turn player constructs a building, hires a guard or performs a ritual, an additional icon for his action will be displayed on respective interface buttons.[br]— Added new skills:[br] o Petrification Immunity — available for Gargoyle, Ghost and Golem from the start; can be acquired by Gnome.[br] o Entanglement Immunity — available for Ghost, Dragon and Phoenix from the start; can be acquired by Halfling.[br] o Aura of Healing — used to replenish a few HP for friendly units in nearby hexes. Available for Paladin from the start. Can be acquired by Unicorn, Dryad and Treant.[br]— Improved process of receiving quests from Crystals, they are more randomized now.[br]— Improved process of hiring guards to enemy’s base province in the campaign. Their power is now scaled to your progress.[br]— Almost all ‘Close’ buttons now have the same look.[br]— Added tooltip for ‘Close’ button in all windows that can be opened on the strategic map through hero's circular menu.[br]— Unit information’s window has been reworked.[br]— Added option to create private games and choose which player to fight with in multiplayer.[br]— Reduced game difficulty for the first three difficulty levels. [br]— Increased initial income for the first three difficulty levels. [br]— Added tooltip for battle result chances on the third difficulty level.[br]— During a siege of an outpost or a fort there is now a wooden wall and palisade on the tactical map.[br][br][B]Fixed:[br]— Province information in dead and desert lands now doesn’t show an icon of a race that possesses the province.[br]— A bug that caused hero’s army to lose a unit without reason after the death of an enemy unit under effect of ‘Enslaved’ spell.[br]— A bug that caused hero to become a Slug, Ogre or any other unit after using ‘Enslaved’ spell.[br]— AI’s ability to hire guards in a besieged province.[br]— Missing tooltip for the first building in a queue in the planned constructions’ window.[br]— Buildings tooltip’s displaying already constructed buildings on the astral map.[br]— ‘Resurrection’ spell not working if a unit that can use it is killed last in a battle.[br]— A bug that caused the fight to end with a draw if a hero died last and in the Dragon Form, leaving the hero itself alive.[br]— A bug that let a hero use the ‘Double Shot’ skill, come close to enemy and shoot dealing double damage. Now heroes can shoot only if they didn’t make a move during their turn. If a move is made the skill is deactivated. [br]— A bug that caused the game to start a tactical battle with ‘auto-battle - always’ setting turned on.[br]— Incorrect priorities for Healer AI’s behavior.[br]— Buildings that give access to pact with guard could show incorrect number of the pacts.[br]— Units with an all-round attack could counter-attack using this ability. Now all activated unit abilities will be nullified when a turn ends.[br]— AI getting fewer buildings in the Astral thus falling behind in development on the later stages of the campaign.[br]— Heroes could get an increase in two basic characteristics instead of one during province exploration.[br]— A hero under effect of Dragon Form and Polymorph spells didn’t have access to his spellbook.[br]— Players could make a bet on the arena even with no gold left. [br]— Game freeze caused by an enemy attacking player’s hero that’s besieging a province.[br]— A bug that caused inability to refuse from a quest given to a hero.[br]— A bug that caused allied Masters to send peace offers after every turn.[br]— A bug that let player end diplomatic relations and then send diplomatic offer to Masters in the same turn.[br]— AI sometimes missing units taken to the army from the garrison.[br]— Unavailable ‘Library’ button in a situation when two heroes are exchanging items in a province with Library.[br]— Inability to look at the detailed item’s information in a neutral shop and its incorrect price in the tooltip.[br]— Bugs that caused generation of ‘square’ lakes on the tactical map.[br]— Incorrect display of income change in the dialog window for ‘Dionium burning’ event.[br]— A bug that caused the army to consist of trolls instead of skeletons in the event ‘The dead have risen from their graves…’[br]— A bug that let player equip Healer’s Staff together with normal ranged weapon thus increasing all weapon’s characteristics.[br]— A bug that caused generation of multiple resources in some provinces.[br]— A bug that let player equip a two-handled weapon and a shield during a fight.[br]— Icon for the merchant district’s building in the city screen.[br]— AI attacking player’s capital without siege.[br]— Incorrect difficulty modifier’s calculation for gold and gems received after a fight.[br]— A bug that let AI summon skeletons and zombies in dead land provinces during auto-battle.[br]— Color palette for resources area on the bottom panel of the strategic map.[br]— Visual errors of the standard tooltip’s display.[br]— AI sometimes buying the same primitive items.[br]— AI constructing buildings in a province that improve the ones it already has.[br]— Bonuses for mixed skill sets of Commander not working properly (fixed once and for all).[br]— Tooltip for the building queue in the tutorial.[br]— AI’s ability so send a player a message when it had already received one from him (exception for war declarations).[br]— ‘Rain of Brimstone’ ritual not being effective against garrisons.[br]— ‘Deadly Terror’ ritual not working properly.[br]— ‘Polymorph’ spell bug that happened when the spell was used on the last enemy unit. The unit didn’t die in the end and his army remained on the strategic map.[br]— Display of buildings received upon victory on your own shard after other Master’s attack.[br]— Damage amount dealt by ‘Mass Suicide’ spell.[br]— Finding empty caches.[br]— A few bugs with medals received by units in battles.[br]— Display bug of ‘You have no access to this resource’ tooltip.[br]— Sometimes missing dialog for attack on a neutral province.[br]— Hills sometimes looking like plain terrain on the tactical map.[br]— ‘Start battle’ button not working during troop deployment on the arena.[br]— A bug in the tooltip for a unit’s medal on the tactical map.[br]— Game freeze caused by attack on the brigands’ province.[br]— Inability to siege an enemy capital if it's under effect of ‘Deadly Terror’ ritual.[br]— A few animation bugs of damage numbers on the tactical map.[br]— Text scaling in the item information’s window.[br]— Ability to buy the same item multiple times having only enough gold for one such item.[br]— Mouse scroll for chat and player list in multiplayer.[br]— Incorrect processing of Escape button when closing a confirmation window. 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