![]() |
![]() |
#1 |
Новостной бот
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 ![]() |
![]()
Patch 1.1.3 notes (July 23)
Improvements: â New interface element: if during the current turn player constructs a building, hires a guard or performs a ritual, an additional icon for his action will be displayed on respective interface buttons. â Added new skills: o Petrification Immunity â available for Gargoyle, Ghost and Golem from the start; can be acquired by Gnome. o Entanglement Immunity â available for Ghost, Dragon and Phoenix from the start; can be acquired by Halfling. o Aura of Healing â used to replenish a few HP for friendly units in nearby hexes. Available for Paladin from the start. Can be acquired by Unicorn, Dryad and Treant. â Improved process of receiving quests from Crystals, they are more randomized now. â Improved process of hiring guards to enemys base province in the campaign. Their power is now scaled to your progress. â Almost all Close buttons now have the same look. â Added tooltip for Close button in all windows that can be opened on the strategic map through hero's circular menu. â Unit informations window has been reworked. â Added option to create private games and choose which player to fight with in multiplayer. â Reduced game difficulty for the first three difficulty levels. â Increased initial income for the first three difficulty levels. â Added tooltip for battle result chances on the third difficulty level. â During a siege of an outpost or a fort there is now a wooden wall and palisade on the tactical map. Fixed: â Province information in dead and desert lands now doesnt show an icon of a race that possesses the province. â A bug that caused heros army to lose a unit without reason after the death of an enemy unit under effect of Enslaved spell. â A bug that caused hero to become a Slug, Ogre or any other unit after using Enslaved spell. â AIs ability to hire guards in a besieged province. â Missing tooltip for the first building in a queue in the planned constructions window. â Buildings tooltips displaying already constructed buildings on the astral map. â Resurrection spell not working if a unit that can use it is killed last in a battle. â A bug that caused the fight to end with a draw if a hero died last and in the Dragon Form, leaving the hero itself alive. â A bug that let a hero use the Double Shot skill, come close to enemy and shoot dealing double damage. Now heroes can shoot only if they didnt make a move during their turn. If a move is made the skill is deactivated. â A bug that caused the game to start a tactical battle with auto-battle - always setting turned on. â Incorrect priorities for Healer AIs behavior. â Buildings that give access to pact with guard could show incorrect number of the pacts. â Units with an all-round attack could counter-attack using this ability. Now all activated unit abilities will be nullified when a turn ends. â AI getting fewer buildings in the Astral thus falling behind in development on the later stages of the campaign. â Heroes could get an increase in two basic characteristics instead of one during province exploration. â A hero under effect of Dragon Form and Polymorph spells didnt have access to his spellbook. â Players could make a bet on the arena even with no gold left. â Game freeze caused by an enemy attacking players hero thats besieging a province. â A bug that caused inability to refuse from a quest given to a hero. â A bug that caused allied Masters to send peace offers after every turn. â A bug that let player end diplomatic relations and then send diplomatic offer to Masters in the same turn. â AI sometimes missing units taken to the army from the garrison. â Unavailable Library button in a situation when two heroes are exchanging items in a province with Library. â Inability to look at the detailed items information in a neutral shop and its incorrect price in the tooltip. â Bugs that caused generation of square lakes on the tactical map. â Incorrect display of income change in the dialog window for Dionium burning event. â A bug that caused the army to consist of trolls instead of skeletons in the event The dead have risen from their graves⦠â A bug that let player equip Healers Staff together with normal ranged weapon thus increasing all weapons characteristics. â A bug that caused generation of multiple resources in some provinces. â A bug that let player equip a two-handled weapon and a shield during a fight. â Icon for the merchant districts building in the city screen. â AI attacking players capital without siege. â Incorrect difficulty modifiers calculation for gold and gems received after a fight. â A bug that let AI summon skeletons and zombies in dead land provinces during auto-battle. â Color palette for resources area on the bottom panel of the strategic map. â Visual errors of the standard tooltips display. â AI sometimes buying the same primitive items. â AI constructing buildings in a province that improve the ones it already has. â Bonuses for mixed skill sets of Commander not working properly (fixed once and for all). â Tooltip for the building queue in the tutorial. â AIs ability so send a player a message when it had already received one from him (exception for war declarations). â Rain of Brimstone ritual not being effective against garrisons. â Deadly Terror ritual not working properly. â Polymorph spell bug that happened when the spell was used on the last enemy unit. The unit didnt die in the end and his army remained on the strategic map. â Display of buildings received upon victory on your own shard after other Masters attack. â Damage amount dealt by Mass Suicide spell. â Finding empty caches. â A few bugs with medals received by units in battles. â Display bug of You have no access to this resource tooltip. â Sometimes missing dialog for attack on a neutral province. â Hills sometimes looking like plain terrain on the tactical map. â Start battle button not working during troop deployment on the arena. â A bug in the tooltip for a units medal on the tactical map. â Game freeze caused by attack on the brigands province. â Inability to siege an enemy capital if it's under effect of Deadly Terror ritual. â A few animation bugs of damage numbers on the tactical map. â Text scaling in the item informations window. â Ability to buy the same item multiple times having only enough gold for one such item. â Mouse scroll for chat and player list in multiplayer. â Incorrect processing of Escape button when closing a confirmation window. Дальше... |
![]() |
![]() |
![]() |
Закладки |
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
|
|