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Просмотр полной версии : Warhammer 40,000: Dawn of War II Update Released


steam_news
13.05.2009, 02:21
Updates to Warhammer 40,000: Dawn of War II have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[br][B]New Content

Two on Two game mode is now available for ranked play.[br]
Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.[br]
We have added a benchmarking performance test; you can find it in the Graphics options tab.[br]There are eight new sync kill animations in the game. Keep your eyes open for some new carnage![br]

[br][B]New Options

We have added a "Push to Talk" option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat.[br]
We have also added a "Advanced Sub-selection" game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders. [br]

[br][B]Stability

Fixed several crashes where invalid data was being written to logs.[br]
Fixed a common multithreading crash.[br]
Fixed some out-of-memory crashes on Vista 32.[br]
Fixed a crash that could occur if Avitus was reinforcing when a game ended. [br]

[br][B]UI Change

The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images. [br]

[br][B]Replay Improvements

Added a 4x speed.[br]
Capture progress bars are now visible.[br]
Commander wargear and squad upgrades are now visible on unit selection panel.[br]
Build queues are now displayed.[br]
Replay control buttons now have audio.[br]
Decorators now show up in replays.[br]

[br][B]Gameplay Bug Fixes

Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health.[br]
Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.[br]
Tankbusta targeting priorities have been improved, now prefer to target vehicles.[br]
Fixed a bug where demolition charges could pass through terrain and not detonate.[br]
Fixed a bug where the Techmarine could continue to repair after being knocked down.[br]
Squads now unload from a vehicle when it is destroyed.[br]
Full resource refunds are now granted when a building that hasn't started construction is cancelled.[br]
Adjusted refund costs on the Webway gate.[br]
Adjusted refund costs on the Techmarine's Space Marine Heavy Bolter turret.[br]
Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.[br]
Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.[br]
Adjusted Scything Talon knockback and suppression.[br]
Fixed a pathing problem on (6p) Typhon Arena.[br]
Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction. [br]

[br][B]Text Bugs

Fixed tooltip on Lictor Hero's Adrenal Gland wargear.[br]
Fixed tooltip on Catalyst ability.[br]
Fixed tooltip on Warlock Champion's robe.[br]
Fixed an incorrect tooltip on the "Luv da Dakka" ability. [br]

[br][B]Custom Games

Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.[br]
Players can now select chapter colors for AI players. [br]

[br][B]Matchmaking

Removed the "Submit Player Review" prompt that would appear if a player left the countdown before a match started.[br]
Fixed a situation where a party could get broken up when host migration occurred. [br]

[br][B]Post-game stats

We now show a "Player has left" message for all players when you quit out to the post game screen. [br]

[br][B]Achievements

Fixed a bug with the Sweeping Advance achievement. Previously it wouldn't be awarded if the retreating unit was the last entity in the squad. [br]

[br][B]Audio Improvements

Speech events now fade out if a higher priority event triggers.[br]
Medium sound quality preset now chooses 44100Hz instead of 22050Hz. [br]

[br][B]In-Game HUD and UI

There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.)[br]
Added a Retreat All hotkey. (ALT-X)[br]
Added a Retreat Hero hotkey. (SHIFT-X)[br]
Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.[br]
The camera no longer strafes when starting a move facing or band-box selection.[br]
Squads that have sergeants now display the count correctly on the reinforcement UI.[br]
Unconscious heroes no longer get selected when bandbox selecting multiple units.[br]
Targeted abilities are now usable on multi-select portraits and on squad tabs.[br]
Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.[br]
Player list bars no longer fade in and out while using voice chat.[br]
Fixed an issue where "Rear Armor Hit" kickers were triggering multiple times.[br]
Selection circles no longer disappear on a selected unit that is performing a sync kill.[br]
Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.[br]
Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.[br]
Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.[br]
Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.[br]
Reinforcement UI no longer displays when a hero is selected.[br]
Fixed an issue where a blank square would appear when a squad was reinforcing.[br]
Opposing players no longer see random players' race selection in the Player List panel.[br]
Fixed a bug where helptext on purchased hero accessory wargear wasn't visible.[br]
Fixed an issue where a black border would sometimes appear on a garrisonable building.[br]
Pressing space bar in a chat no longer results in two spaces entered. [br]

[br][B]Game Options

Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness. [br]

[br][B]AI Player improvements

Expert and Hard players now provide higher early game pressure through a variety of tier one units.[br]
AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.[br]
AI players now purchase an appropriate amount of generators.[br]
AI players will engage the enemy and attack more aggressively than before.[br]
AI players are ber at preserving units, and retreat at appropriate times both in melee and ranged combat.[br]
AI players are now much better at using unit abilities.[br]
AI players will upgrade existing units with a variety of upgrades more intelligently.[br]
AI players prioritize capture points in a more intelligent fashion.[br]
AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.[br]
AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.[br]
AI players now can flank suppression weapons out of combat.[br]
AI players now purchase dead heroes at more appropriate costs.[br]
AI players no longer buy and cancel generators when enemies are around. [br]

[br][B]Campaign

Mission briefing speech now only plays the first time a mission is opened.[br]
Fixed an issue where the starmap button didn't highlight the first time a player had to travel between planets.[br]
The character level up screen now accounts for rewards granted by the mission.[br]
Fixed a fatal SCAR error on Angel Gate.[br]
Fixed a fatal SCAR error on the first Lictor encounter. [br]

[br][B]Co-op

Added a countdown timer to campaign mission start.[br]
Fixed an issue where the other player in a coop games hotkeys were always set to 5. [br]

[br][B]Localization[br]

Added support for Hungarian language.[br]

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