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Старый 13.05.2009, 02:21   #1
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Post Warhammer 40,000: Dawn of War II Update Released

Updates to Warhammer 40,000: Dawn of War II have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Content
  • Two on Two game mode is now available for ranked play.
  • Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.
  • We have added a benchmarking performance test; you can find it in the Graphics options tab.
    There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!

New Options
  • We have added a "Push to Talk" option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat.

    We have also added a "Advanced Sub-selection" game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.

Stability
  • Fixed several crashes where invalid data was being written to logs.
  • Fixed a common multithreading crash.
  • Fixed some out-of-memory crashes on Vista 32.

    Fixed a crash that could occur if Avitus was reinforcing when a game ended.

UI Change
  • The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images.

Replay Improvements
  • Added a 4x speed.
  • Capture progress bars are now visible.
  • Commander wargear and squad upgrades are now visible on unit selection panel.
  • Build queues are now displayed.
  • Replay control buttons now have audio.

    Decorators now show up in replays.

Gameplay Bug Fixes
  • Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health.
  • Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.
  • Tankbusta targeting priorities have been improved, now prefer to target vehicles.
  • Fixed a bug where demolition charges could pass through terrain and not detonate.
  • Fixed a bug where the Techmarine could continue to repair after being knocked down.
  • Squads now unload from a vehicle when it is destroyed.
  • Full resource refunds are now granted when a building that hasn't started construction is cancelled.
  • Adjusted refund costs on the Webway gate.
  • Adjusted refund costs on the Techmarine's Space Marine Heavy Bolter turret.
  • Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.
  • Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.
  • Adjusted Scything Talon knockback and suppression.
  • Fixed a pathing problem on (6p) Typhon Arena.

    Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.

Text Bugs
  • Fixed tooltip on Lictor Hero's Adrenal Gland wargear.
  • Fixed tooltip on Catalyst ability.
  • Fixed tooltip on Warlock Champion's robe.

    Fixed an incorrect tooltip on the "Luv da Dakka" ability.

Custom Games
  • Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.

    Players can now select chapter colors for AI players.

Matchmaking
  • Removed the "Submit Player Review" prompt that would appear if a player left the countdown before a match started.

    Fixed a situation where a party could get broken up when host migration occurred.

Post-game stats
  • We now show a "Player has left" message for all players when you quit out to the post game screen.

Achievements
  • Fixed a bug with the Sweeping Advance achievement. Previously it wouldn't be awarded if the retreating unit was the last entity in the squad.

Audio Improvements
  • Speech events now fade out if a higher priority event triggers.

    Medium sound quality preset now chooses 44100Hz instead of 22050Hz.

In-Game HUD and UI
  • There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.)
  • Added a Retreat All hotkey. (ALT-X)
  • Added a Retreat Hero hotkey. (SHIFT-X)
  • Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.
  • The camera no longer strafes when starting a move facing or band-box selection.
  • Squads that have sergeants now display the count correctly on the reinforcement UI.
  • Unconscious heroes no longer get selected when bandbox selecting multiple units.
  • Targeted abilities are now usable on multi-select portraits and on squad tabs.
  • Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.
  • Player list bars no longer fade in and out while using voice chat.
  • Fixed an issue where "Rear Armor Hit" kickers were triggering multiple times.
  • Selection circles no longer disappear on a selected unit that is performing a sync kill.
  • Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.
  • Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.
  • Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.
  • Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.
  • Reinforcement UI no longer displays when a hero is selected.
  • Fixed an issue where a blank square would appear when a squad was reinforcing.
  • Opposing players no longer see random players' race selection in the Player List panel.
  • Fixed a bug where helptext on purchased hero accessory wargear wasn't visible.
  • Fixed an issue where a black border would sometimes appear on a garrisonable building.

    Pressing space bar in a chat no longer results in two spaces entered.

Game Options
  • Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness.

AI Player improvements
  • Expert and Hard players now provide higher early game pressure through a variety of tier one units.
  • AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.
  • AI players now purchase an appropriate amount of generators.
  • AI players will engage the enemy and attack more aggressively than before.
  • AI players are ber at preserving units, and retreat at appropriate times both in melee and ranged combat.
  • AI players are now much better at using unit abilities.
  • AI players will upgrade existing units with a variety of upgrades more intelligently.
  • AI players prioritize capture points in a more intelligent fashion.
  • AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.
  • AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.
  • AI players now can flank suppression weapons out of combat.
  • AI players now purchase dead heroes at more appropriate costs.

    AI players no longer buy and cancel generators when enemies are around.

Campaign
  • Mission briefing speech now only plays the first time a mission is opened.
  • Fixed an issue where the starmap button didn't highlight the first time a player had to travel between planets.
  • The character level up screen now accounts for rewards granted by the mission.
  • Fixed a fatal SCAR error on Angel Gate.

    Fixed a fatal SCAR error on the first Lictor encounter.

Co-op
  • Added a countdown timer to campaign mission start.

    Fixed an issue where the other player in a coop games hotkeys were always set to 5.

Localization
  • Added support for Hungarian language.


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