| steam_news | 
			22.04.2011 03:34 | 
		 
		 
		 
		
			Grotesque Tactics: Evil Heroes Update Released   
		
		
		Updates to Grotesque Tactics: Evil Heroes have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: New features - 10 Steam achievements
  
- New optional deferred rendering system with day night cycle, screen space ambient occlusion (SSAO), depth of field, rim lighting, unlimited dynamic lights, etc... 
  
- Combat GUI: new damage font effect
  
- Diagonal movement and combat now possible 
  
- Roaming characters
  
- Normal maps, specular maps and parallax maps 
  
- New GUI elements 
  
- New sound effects
  
- Added torches
  
- New vegetation models
 New screen effect seen on critical hits
  
 Updates - Some SSAO performance optimization 
  
- Conversation GUI: game text speed slider affects text fade-in speed
  
- Conversation GUI: raised LMB press fade speed by factor 10 
  
- Conversation GUI: correct behavior with LMB if text has been fully faded in
  
- Conversation GUI: correct behavior of mouse wheel when conversation dialog windows are active
  
- Many improved camera systems with additional options in game
  
- Improved navigation (character avoidance, ground slope affects acceleration)
  
- Improved performance 
  
- Improved terrain textures
  
- Increased global games peed by 20%
  
- Removed the quick talk button
  
- Improved grid fading
  
Improvements to the English text
  
  Fixed - Invisible Mandy if killed during the first fight before she entered the party
  
- Disabled entity slider 
  
- Conversation GUI: invisible characters
  
- A rare problem where characters have been assigned wrong grid cells
  
- Memory leak that caused items not to be cleaned up after loading a save game
  
- Indoor levels are now cached out
  
- A selection particle rotation problem
  
- A GUI problem with special attacks and right mouse button 
  
- A rare crash in the event system
  
- An AI problem with characters being both in seduced and berserk states
  
- On occasion the dialog system would freeze if it focused on a dead NPC
  
- Some items overlapped in the inventory system
  
- Added a tool in the root game directory to help bypass the config tool for those experiencing problems
  
Many minor fixes 
  
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