18.01.2011, 05:26
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Star Ruler Update Released
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Fixed: - A long lag before joining a multiplayer game in progress that appears as a freeze (but eventually does connect).
- Modded EmpireNames.txt and EmpireColors.txt are now used in the lobby.
- Tips files were showing up as languages.
- Freeze when holding alt for range rings while hovering on an enemy unit.
- Antimatter generators would not explode when disabled due to lack of control.
- Queue management commands did not work for dry docks in multiplayer.
- Light/Heavy/Stealth hulls were incorrectly scaling with level, making them much too powerful at later tech levels.
- Ships can now be retrofitted / scuttled at dry docks.
- The victory message was not showing up when eliminating all enemy teams in a team game.
- Docking stations into planets or carriers could crash.
- Starting a multiplayer game with teams could crash due to timing issues.
- When hovering over a sub system with a modifier/link attached to it, the correct stats will now be shown on the left.
- Overriding controls that had a default key assigned to them would create duplicate bindings and not be displayed correctly in the options menu.
- Hotkey groups are now saved and loaded.
- The Rack Mount was misbehaving at small scales. It now behaves much more sensibly at all scales.
- Fixed jittery movement of ships in multiplayer (except in very high-lag situations).
- Manual transfer orders did not work for MP clients and did not save.
- The order list on completely idle ships would not properly display for clients.
Boarding defenses were not scaling up, making them wholly ineffective.
Changed: - Nano armor hitpoints and damage reduction now only increase with armor research, while regeneration rate increases with nanotech research only.
- Multiplayer server names now default to "'s Game".
- Clicking the planet lost message now zooms to the system the planet was lost in.
- Version compatibility is now checked before joining the lobby, instead of after starting the game.
- When a treaty ends prematurely because of one party lacking the required materials / research, a message is now displayed.
- Use tool only appears in the right click menu if the ship could actually use that tool on the clicked object.
- Stations built from orbital dry docks now correctly orbit the original planet.
- System Searches (used by the AIs) should now be faster.
- The hovered object poll now uses the OctTree, improving performance by ~10% in large galaxies.
- Arrow key movement speed now changes more drastically with zoom level, instead of being exceedingly slow when zoomed out.
- Zoom in now locks on to the system plane, so missing a target will no longer zoom "through" the system.
- The Remnants now use designs with more advanced technology in them. Analysing or boarding their designs will let you build high-tech toys much earlier.
- The system rings are now larger so as to fully contain the bounds of the system.
- Space damage is now percentage based.
- System ring owner color is now based on military strength rather than pure ship count.
- Systems are only marked as under attack if either you or the enemy have military presence.
- Systems that are contested now glow rather than their ring changing color.
Distant icons for ships that are taking damage now glow.
Balance: - All armor levels are now equalized, making more advanced armor more viable.
- Ablative armor now scales the same way as other armor, giving it significantly more hitpoints at higher tech levels.
- Torpedoes now use less ammo.
Planets now have a damage resistance related to cities, capitols, and bunkers. This scales with level, increasing their longevity late-game.
Added: - Savegames may now be deleted in-game.
- Added an 'experimental' tab to the options menu. Has various completely unexplained options that aren't quite ready for release, but mostly work.
- Dedicated server binary to run a server without playing or rendering the graphics.
- UPnP support: port forwarding is no longer necessary to host a server when using a modern router that supports UPnP.
- Moving your mouse to the edge of the screen now moves the camera. (Can be turned off from the options menu).
- Options menu settings for ambient brightness and multiplayer server autosave.
- 3D movement orders: Double right clicking and holding the right mouse button now lets you adjust the vertical component. (Also works by holding control, single right clicking and holding)
- Added support for scripted planet queues. Use '' in a queue to use a function of the type 'bool Name(Planet@).' Return true to prevent the rest of the queue from running.
- A grid is now displayed on every system's XZ plane. (Can be turned off from the options menu).
- Added 'OrderList::leaveFleet()' to remove a ship from its fleet.
- Added a new weapon: Artillery. Huge range, massive damage, but very slow fire rate. May only be equipped to stations.
- Added log & log10 functions for formulas.
- Added new planet conditions: Plains (Cheaper buildings), Volcanic (Weaker buildings), and Geothermal vents (Faster electronics/advanced parts production).
- Empire messages now have a category. Categories can be toggled on or off when expanding the ticker display.
- Options to control the display or hide the distant icons for ships, stations and planets.
Race Customization: before the game starts, you can pick traits affecting your empire in various ways. Traits are picked with a point-buy system.
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