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Старый 09.08.2011, 07:43   #1
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Post Counter-Strike: Source Beta Update Released

Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source Beta
  • Weapons now have separate penalties for jumping and landing, allowing better weapon control after landing (and greatly reduced penalties for falling off small ledges). This also allows for in-air shots with proper timing.
  • Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation.
  • Glock and FAMAS each now use same accuracy for all burst shot bullets.
  • Increased run speed for Galil and FAMAS.
  • Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
  • Weapon spread patterns are no longer square.
  • AWP cycle time restored to 1.5 seconds, and animation changed to match.
  • HUD elements for health, armor, timer, and money now have a transparent background for better visibility.
  • Fixed a couple of issues with the view offset when dead was fighting with the observer code.
  • Made a convar for lag compensation position change tolerance.
  • Made lag comp position checks use Length2dSqr (ignoring z).
  • Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
  • Fixed an exploit where users could disable flashbang audio effects using alias commands.
  • Fixed reload animation issue with shotguns under high latency.
  • Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.
  • Fixed timing of sounds on Glock burst fire.
  • Fixed burst fire prediction of FAMAS.
  • Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held.
  • Fixed animation issue with elite dry fire.
  • Fixed crash related to planting C4.
    Fixed weapon accuracy related prediction errors that could cause performance problems.


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