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			Trine 2 Beta 3rd update 14 November 2011: 
		
		
		
		
		
		
		
	Major improvements: - added controller configuration Technical: - added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true) - added graphics quality options (low-end settings work) - fixed several "sky models" (seams etc) - fixed several grappling hook target helpers - fixed physics/animation timing if framerate dropped below 30 - fixed various issues for non-wide resolutions (incl. shadow projection) - fixed a crash related to ending a multiplayer game - fixed a crash related to exploding barrels - fixed sound effects being muted after resuming the latest save - fixed Knight's animation sync - fixed Achievement detection for air flow - fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe) - fixed Pause menu "(B) Return" button add for PC (for gamepads) - fixed Gameover menu failsafes - fixed controller breakdown if changed on the fly in the Tutorial - fixed grappling hook issues (visualization/animation) - fixed a mouse wheel direction problem - tweaked minor things in Forlorn Wilderness; static collisions, camera areas Multiplayer: - improved network throttling - fixed ice shattering effect not being displayed for clients - fixed players warping to wrong position (0,0,0) when dying in a multiplayer game - fixed random frame rate drops during a multiplayer game - fixed "ghost lobbies" appearing in the lobby list - fixed server list pinging Usability: - changed upgrade menu bind to TAB (used to be I) Misc: - added a couple of credits  				 			Дальше...  | 
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