Polygon4.Net - Тактические игры online  

Вернуться   Polygon4.Net - Тактические игры online > Общие вопросы > Steam news
Справка Пользователи Календарь Галерея Закачка файлов Сообщения за день

Ответ
 
Опции темы Опции просмотра
Старый 28.09.2012, 01:42   #1
steam_news
Новостной бот
 
Аватар для steam_news
 
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 steam_news на верном пути!
Post Nuclear Dawn Update Released

Nuclear Dawn update 6.6

Gameplay and Balance
- Slightly lowered NX300 damage output against players.
- Slightly raised Sonic Turrent damage output to balance with Flame Turret's extra fire damage.
- Lowered Machine Gun Turret cost to 2500.
- Commanders now get points for a critical assist if player-initiated artillery strike kills an enemy.
- Empire commander ability poison is now differently colored to distinguish between it and Consortium's.
- Commander poison ability now matches description and no longer hurts teammates unless friendly fire is enabled.
- Fixed NX300 not hurting teammates with friendly fire enabled.

Client
- Updated Report a Bug link.
- Added invert mouse wheel zoom option to Options panel.
- Fixed bad password connect error box using lan server error text after a recent update.
- Fixed a bug that allowed malicious servers to execute restricted console commands on players.
- Fixed a bug that allowed malicious servers to prevent players from executing console commands.

Server
- Added sv_allow_addon_override (default 0) to block client addon vpks from overriding game files.
- Added mp_winlimit cvar.
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
- Added check to prevent player names from containing color codes.
- setinfo console command will now reject attempts to set / change convars with any unusual characters
- Tweaked team balancer logic to be smarter about when and whom to move.
- Fixed some exploits where a malicious client could intentionally crash a server.
- Fixed typo in name of research_complete event; added research completion logging.
- Added rate limiting for connections and added the following convars, sv_max_connects_sec, sv_max_connects_window, sv_max_connects_sec_global.

Other
- Fixed being able to use some weapons (mostly throwables) while on ladder or sprinting.
- Fixed in-chair commanders being unable to chat at round end.
- Fixed some issues with wall and barrier collision performance.
- Fixed a bug that allowed server browser network activity to continue after choosing a server.
- Fixed missing effect console error when reloading Avenger.
- Fixed sv_offline console error when going into Offline Practice mode.
- Marked mem_force_flush as a cheat to prevent client exploits.
- Fixed a packet injection exploit in the client/server streams.
- Updated localizations.

Mapping / Modding
- Added numerous functions to the vscript api (see https://developer.valvesoftware.com/...ript_Functions).
- Added OnResearchUnlockedConsortium and OnResearchUnlockedEmpire outputs to nd_logic_custom ent.
- Added OnConditionAdded and OnConditionRemoved outputs to player. See wiki for value meanings.

Hydro
- Fixed commanders being able to deploy structures outside of the level in some areas.

Clocktower
- Fixed commanders being able to deploy structures in the parking garage.

Gate
- No longer in beta.
- Updated overview.
- Updated loading screen.



Дальше...
steam_news вне форума   Ответить с цитированием
Ответ

Закладки


Здесь присутствуют: 1 (пользователей: 0 , гостей: 1)
 

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +5, время: 16:05.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd. Перевод: zCarot
Khorost Group© 2002-2021