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Регистрация: 28.07.2007
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Release Notes for 10/23/2013
[GAMEPLAY] - Added eye shielding animation to players blinded by flashbangs. - Fixed respawning in Deathmatch sometimes choosing a spawn point visible to players when more ideal positions were available. - Fixed a bug in Deathmatch that could create weapons on the ground if a player spammed his "buy" key immediately upon respawn. [SPECTATING] - Added changeable, preset camera positions for all shipped maps that are activated by selecting a player with SHIFT + 0-9 while spectating. (see https://developer.valvesoftware.com/...pectator_Tools for more info) - Target players now glow white when viewing from a spectator camera in ROAMING mode. - When spectating in ROAMING mode, we now draw a subtle Aiming Vector Line that shows each players aiming direction. - Dropped C4 now glows for spectators (yellow = dropped, flashing red = planted, green = defused). - Added more UI during freeze time to display player money, spent money that round, and kills/assists/deaths. - Improved armor icons in spectator panels. - Fixed recoil not being applied in GOTV and replays. - Fixed UI weapon image sometimes being blank in GOTV. - StatTrak now displays correct number of kills in GOTV and replays. - Reenabled the spec_goto command and fixed it not working properly if called from a key bind. - Moved the autodirector toggle key from +speed to radio3 (from SHIFT key to the C key by default). - Streams tab now includes 6 live streams. [MISC] - Scope lines now blur out completely to better match the weapon's current inaccuracy. - Improved Fiveseven viewmodel animation - Improved Tec-9 viewmodel animation Дальше... |
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