Polygon4.Net - Тактические игры online  

Вернуться   Polygon4.Net - Тактические игры online > Общие вопросы > Steam news
Справка Пользователи Календарь Галерея Закачка файлов Сообщения за день

Ответ
 
Опции темы Опции просмотра
Старый 22.01.2010, 09:42   #1
steam_news
Новостной бот
 
Аватар для steam_news
 
Регистрация: 28.07.2007
Сообщений: 15,802
Поблагодарил(а): 0
Получил(а): 7 "Спасибо" за 7 сообщений
Сказал(а) Фууу!: 0
Сказали Фууу! 2 раз(а) в 2 сообщениях
Репутация: 17 steam_news на верном пути!
Post Serious Sam HD: The First Encounter Update Released

Updates to Serious Sam HD: The First Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Demo recording and playback added.
    • Works in single player, on server and on client.
    • Can record demo segments while playing a demo.
    • Recording started from menus, or using F7 in game.
    • Hud shows current recording or playback status.
    • Cutscenes cannot be recorded - recording is automatically stopped when a cut scene is encountered.
  • Changed the alignment of all table items in the join game menu from centered to left aligned.
  • Some widgets in CPU performance customization options were not functional.
  • Leaderboards menu now supports double click on leaderboard players for details.
  • 3rd person view mode now persists when respawning.
  • Bullet fly-by sounds were sometimes played for the wrong player.
  • The rocket model in the first person RL weapon would sometimes dissapear/flicker. Fixed.
  • Fixed flashing crumbs when prebaked lights are used.
  • net_fConnectionTimeout was not honored by the "Connecting" progress screen, thus limiting it to 10 seconds of its hardcoded value.
  • Fixed possible timing issue with sounds that have their pitch set too high resulting in unsupported frequency by the sound HW and/or API.
  • Sound mixer frequency can now be 48/44 kHz or 22 kHz if cvar 'sfx_bLowSampleRate' is set. (Cvar 'xad_iMaxSampleRate' has been deprecated.)
  • Fixed crash inside XAudio2 when sound HW supports sample rates higher than 100 kHz.
  • Master sound mixer frequency (sample rate) and speaker config are now reported to console at startup.
  • Better sound mixing performance of XAudio2 under sound boards that support very high sample rates (more than 48 kHz).
  • Enabled DirectSound and OpenAL sound APIs. To change the current API, adjust sfx_iAPI and restart the game. Note that those APIs are not officially supported.
  • Fixed boss bar not being shown in some rare cases.
  • Fixed problem with crosshair sometimes being rendered wrong (flickering).
  • Fixed problem with having too many occlusion queries under 3 or more GPU setups.
  • Fixed a crash that happened in graphics options when user resets cvars via console cvarResetToDefaults() command.
    Fixed a rare application crash on exit that prevented settings from being saved. It happened mostly on single-core machines, but sometimes on multi-core as well.


Дальше...
steam_news вне форума   Ответить с цитированием
Ответ

Закладки


Здесь присутствуют: 1 (пользователей: 0 , гостей: 1)
 

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +5, время: 21:05.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd. Перевод: zCarot
Khorost Group© 2002-2021